Fixed leveling system
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@@ -36,8 +36,8 @@ internal class LevelCommand: IDbCommand
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return;
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return;
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}
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}
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var level = (int)user[1];
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var level = (long)user[1];
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var exp = (int)user[2];
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var exp = (long)user[2];
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var builder = new EmbedBuilder();
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var builder = new EmbedBuilder();
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var r = new Random();
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var r = new Random();
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@@ -63,8 +63,8 @@ internal class LevelEvent : IDbEvent
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return;
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return;
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}
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}
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var level = (int)userData[1];
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var level = (long)userData[1];
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var exp = (int)userData[2];
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var exp = (long)userData[2];
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var random = new Random().Next(GlobalSettings.MinExp, GlobalSettings.MaxExp);
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var random = new Random().Next(GlobalSettings.MinExp, GlobalSettings.MaxExp);
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