Fixed leveling system
This commit is contained in:
@@ -36,8 +36,8 @@ internal class LevelCommand: IDbCommand
|
||||
return;
|
||||
}
|
||||
|
||||
var level = (int)user[1];
|
||||
var exp = (int)user[2];
|
||||
var level = (long)user[1];
|
||||
var exp = (long)user[2];
|
||||
|
||||
var builder = new EmbedBuilder();
|
||||
var r = new Random();
|
||||
|
||||
@@ -63,8 +63,8 @@ internal class LevelEvent : IDbEvent
|
||||
return;
|
||||
}
|
||||
|
||||
var level = (int)userData[1];
|
||||
var exp = (int)userData[2];
|
||||
var level = (long)userData[1];
|
||||
var exp = (long)userData[2];
|
||||
|
||||
|
||||
var random = new Random().Next(GlobalSettings.MinExp, GlobalSettings.MaxExp);
|
||||
|
||||
Reference in New Issue
Block a user