From a6ed4078ca79b273cd20995027e693a15314b17d Mon Sep 17 00:00:00 2001 From: Andrei Tudor Date: Tue, 28 Jan 2025 13:58:53 +0200 Subject: [PATCH] Fixed leveling system --- Plugins/LevelingSystem/LevelCommand.cs | 4 ++-- Plugins/LevelingSystem/LevelEvent.cs | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Plugins/LevelingSystem/LevelCommand.cs b/Plugins/LevelingSystem/LevelCommand.cs index cefb8be..31fced5 100644 --- a/Plugins/LevelingSystem/LevelCommand.cs +++ b/Plugins/LevelingSystem/LevelCommand.cs @@ -36,8 +36,8 @@ internal class LevelCommand: IDbCommand return; } - var level = (int)user[1]; - var exp = (int)user[2]; + var level = (long)user[1]; + var exp = (long)user[2]; var builder = new EmbedBuilder(); var r = new Random(); diff --git a/Plugins/LevelingSystem/LevelEvent.cs b/Plugins/LevelingSystem/LevelEvent.cs index a1c0126..0a12d0b 100644 --- a/Plugins/LevelingSystem/LevelEvent.cs +++ b/Plugins/LevelingSystem/LevelEvent.cs @@ -63,8 +63,8 @@ internal class LevelEvent : IDbEvent return; } - var level = (int)userData[1]; - var exp = (int)userData[2]; + var level = (long)userData[1]; + var exp = (long)userData[2]; var random = new Random().Next(GlobalSettings.MinExp, GlobalSettings.MaxExp);