48 lines
2.4 KiB
C#
48 lines
2.4 KiB
C#
public class SetGameOnLogin : PluginManager.Interfaces.DBEvent
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{
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public string name => "Set Game on Startup";
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public string description => "Set Custom Game to the bot at initialization";
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public async void Start(Discord.WebSocket.DiscordSocketClient client)
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{
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string UtilsPath = PluginManager.Others.Functions.dataFolder + "StartupEvents/";
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string ConfigFile = UtilsPath + "LoginEvent.txt";
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System.IO.Directory.CreateDirectory(UtilsPath);
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if (!System.IO.File.Exists(ConfigFile))
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{
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System.Console.WriteLine($"First time setup. Open file: {ConfigFile} to change settings or use the following commands\nNote: For space ( ) use underline (_). Example: 'Hello_World' will output 'Hello World'");
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System.Console.WriteLine($"set-setting StartupEvents.LoginEvent.Title [Custom_Title(s)]");
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System.Console.WriteLine($"set-setting StartupEvents.LoginEvent.Dynamic_Title [True/False]");
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System.Console.WriteLine($"set-setting StartupEvents.LoginEvent.Dynamic_Title_Change_Rate [interval in milliseconds]");
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await System.IO.File.WriteAllTextAsync(ConfigFile, "Enabled=True\n\nDynamic Title=False\n#For dynamic title add titles like this:\n#Title=Hello,World,Test,Test2\nTitle=!help\nDynamic Title Change Rate=3500\n");
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}
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if (PluginManager.Others.Functions.readCodeFromFile(ConfigFile, "Enabled", '=') != "True")
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return;
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bool isDynamic = PluginManager.Others.Functions.readCodeFromFile(ConfigFile, "Dynamic Title", '=') == "True";
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string Title = PluginManager.Others.Functions.readCodeFromFile(ConfigFile, "Title", '=');
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if (Title == null || Title.Length < 2) return;
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if (!isDynamic)
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await client.SetGameAsync(Title, null, Discord.ActivityType.Playing);
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else
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{
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string[] Titles = Title.Split(',');
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int delayMS = 3500;
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try
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{
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delayMS = int.Parse(PluginManager.Others.Functions.readCodeFromFile(ConfigFile, "Dynamic Title Change Rate", '='));
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}
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catch { }
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while (true)
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{
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foreach (var title in Titles)
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{
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await client.SetGameAsync(title, null, Discord.ActivityType.Playing);
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await System.Threading.Tasks.Task.Delay(delayMS);
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}
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}
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}
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}
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} |