Files
SethDiscordBot/PluginManager/Language System/Language.cs

161 lines
5.3 KiB
C#

using PluginManager.Others;
using System.Collections.Generic;
using System;
using System.IO;
using System.Threading.Tasks;
namespace PluginManager.LanguageSystem
{
public class Language
{
/// <summary>
/// The active language
/// </summary>
public static Language? ActiveLanguage = null;
private static readonly string LanguageFileExtension = ".lng";
/// <summary>
/// The name of the language
/// </summary>
public string LanguageName { get; }
/// <summary>
/// The file where the language is imported from
/// </summary>
public string fileName { get; }
/// <summary>
/// The dictionary of the language
/// </summary>
public Dictionary<string, string> LanguageWords { get; }
/// <summary>
/// The Language constructor
/// </summary>
/// <param name="fileName">The file to import the language from</param>
/// <param name="words">The dictionary of the language</param>
/// <param name="LanguageName">The name of the language</param>
private Language(string fileName, Dictionary<string, string> words, string LanguageName)
{
this.fileName = fileName;
this.LanguageName = LanguageName;
LanguageWords = words;
}
/// <summary>
/// Load language from file
/// </summary>
/// <param name="LanguageFileLocation">The file path</param>
/// <returns></returns>
public static Language? CreateLanguageFromFile(string LanguageFileLocation)
{
if (!LanguageFileLocation.EndsWith(LanguageFileExtension))
{
Console.WriteLine("Failed to load language from file: " + LanguageFileLocation +
"\nFile extension is not " + LanguageFileExtension);
return null;
}
string[] lines = File.ReadAllLines(LanguageFileLocation);
var languageName = "Unknown";
var words = new Dictionary<string, string>();
foreach (string line in lines)
{
if (line.StartsWith("#") || line.Length < 4)
continue;
string[] sLine = line.Split('=');
if (sLine[0] == "LANGUAGE_NAME")
{
languageName = sLine[1];
continue;
}
words.Add(sLine[0], sLine[1]);
}
Functions.WriteLogFile("Successfully loaded language: " + languageName + " from file : " +
LanguageFileLocation.Replace('\\', '/'));
return new Language(LanguageFileLocation, words, languageName);
}
/// <summary>
/// Format text by inserting parameters
/// </summary>
/// <param name="text">The raw text</param>
/// <param name="args">The arguments</param>
/// <returns></returns>
public string FormatText(string text, params string[] args)
{
if (ActiveLanguage == null) return text;
int l = args.Length;
for (var i = 0; i < l; i++) text = text.Replace($"{i}", args[i]);
return text;
}
public static bool LoadLanguage()
{
string folder = Functions.langFolder;
string langSettings = "./Data/Resources/Language.txt";
if (!File.Exists(langSettings))
File.WriteAllText(langSettings, "Language=English");
//Load language from the specified file ...
Language.ActiveLanguage = null;
string langname = Functions.readCodeFromFile(langSettings, "Language", '=');
if (langname == "English")
{
Language.ActiveLanguage = null;
return true;
}
foreach (var file in Directory.GetFiles(folder))
{
if (Functions.readCodeFromFile(file, "LANGUAGE_NAME", '=') == langname)
{
Language.ActiveLanguage = Language.CreateLanguageFromFile(file);
return true;
}
}
if (Language.ActiveLanguage == null)
{
File.WriteAllText(langSettings, "Language=English");
Console_Utilities.WriteColorText($"Failed to find language &r{langname} &c! Check available languages using command: &glistlang");
return false;
}
return false;
}
public static void SetLanguage(string LanguageName)
{
string langSettings = Functions.dataFolder + "Language.txt";
File.WriteAllText(langSettings, "Language=" + LanguageName);
try
{
bool success = LoadLanguage();
if (success)
{
Console_Utilities.WriteColorText($"Language has been setted to: &g{LanguageName}");
return;
}
}
catch (Exception ex)
{
Console_Utilities.WriteColorText($"Could not find language &r{LanguageName}.");
Functions.WriteErrFile(ex.ToString());
File.WriteAllText(langSettings, "Language=English");
LoadLanguage();
}
}
}
}