Files
SethDiscordBot/StartupEvents/SetGameOnLogin.cs
2022-01-07 20:26:10 +02:00

48 lines
2.4 KiB
C#

public class SetGameOnLogin : PluginManager.Interfaces.DBEvent
{
public string name => "Set Game on Startup";
public string description => "Set Custom Game to the bot at initialization";
public async void Start(Discord.WebSocket.DiscordSocketClient client)
{
string UtilsPath = PluginManager.Others.Functions.dataFolder + "StartupEvents/";
string ConfigFile = UtilsPath + "LoginEvent.txt";
System.IO.Directory.CreateDirectory(UtilsPath);
if (!System.IO.File.Exists(ConfigFile))
{
System.Console.WriteLine($"First time setup. Open file: {ConfigFile} to change settings or use the following commands\nNote: For space ( ) use underline (_). Example: 'Hello_World' will output 'Hello World'");
System.Console.WriteLine($"set-setting StartupEvents.LoginEvent.Title [Custom_Title(s)]");
System.Console.WriteLine($"set-setting StartupEvents.LoginEvent.Dynamic_Title [True/False]");
System.Console.WriteLine($"set-setting StartupEvents.LoginEvent.Dynamic_Title_Change_Rate [interval in milliseconds]");
await System.IO.File.WriteAllTextAsync(ConfigFile, "Enabled=True\n\nDynamic Title=False\n#For dynamic title add titles like this:\n#Title=Hello,World,Test,Test2\nTitle=!help\nDynamic Title Change Rate=3500\n");
}
if (PluginManager.Others.Functions.readCodeFromFile(ConfigFile, "Enabled", '=') != "True")
return;
bool isDynamic = PluginManager.Others.Functions.readCodeFromFile(ConfigFile, "Dynamic Title", '=') == "True";
string Title = PluginManager.Others.Functions.readCodeFromFile(ConfigFile, "Title", '=');
if (Title == null || Title.Length < 2) return;
if (!isDynamic)
await client.SetGameAsync(Title, null, Discord.ActivityType.Playing);
else
{
string[] Titles = Title.Split(',');
int delayMS = 3500;
try
{
delayMS = int.Parse(PluginManager.Others.Functions.readCodeFromFile(ConfigFile, "Dynamic Title Change Rate", '='));
}
catch { }
while (true)
{
foreach (var title in Titles)
{
await client.SetGameAsync(title, null, Discord.ActivityType.Playing);
await System.Threading.Tasks.Task.Delay(delayMS);
}
}
}
}
}