60 lines
1.8 KiB
C#
60 lines
1.8 KiB
C#
using System.Linq;
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using Discord;
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using Discord.WebSocket;
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namespace DiscordBotCore.Others;
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public static class DiscordPermissions
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{
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/// <summary>
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/// Checks if the role has the specified permission
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/// </summary>
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/// <param name="role">The role</param>
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/// <param name="permission">The permission</param>
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/// <returns></returns>
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public static bool HasPermission(this IRole role, GuildPermission permission)
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{
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return role.Permissions.Has(permission);
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}
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/// <summary>
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/// Check if user has the specified role
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/// </summary>
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/// <param name="user">The user</param>
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/// <param name="role">The role</param>
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/// <returns></returns>
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public static bool HasRole(this SocketGuildUser user, IRole role)
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{
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return user.Roles.Contains(role);
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}
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/// <summary>
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/// Check if user has the specified permission
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/// </summary>
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/// <param name="user">The user</param>
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/// <param name="permission">The permission</param>
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/// <returns></returns>
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public static bool HasPermission(this SocketGuildUser user, GuildPermission permission)
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{
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return user.Roles.Any(role => role.HasPermission(permission)) || user.Guild.Owner == user;
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}
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/// <summary>
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/// Check if user is administrator of server
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/// </summary>
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/// <param name="user">The user</param>
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/// <returns></returns>
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public static bool IsAdmin(this SocketGuildUser user)
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{
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return user.HasPermission(GuildPermission.Administrator);
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}
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/// <summary>
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/// Check if user is administrator of server
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/// </summary>
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/// <param name="user">The user</param>
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/// <returns></returns>
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public static bool IsAdmin(this SocketUser user)
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{
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return IsAdmin((SocketGuildUser)user);
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}
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} |