Files
SethDiscordBot/PluginManager/Others/Channels.cs
2022-05-03 21:58:44 +03:00

42 lines
1.6 KiB
C#

using Discord;
using System.Threading.Tasks;
namespace PluginManager.Others
{
/// <summary>
/// A class that handles the sending of messages to the user.
/// </summary>
public static class ChannelManagement
{
/// <summary>
/// Get the text channel by name from server
/// </summary>
/// <param name="server">The server</param>
/// <param name="name">The channel name</param>
/// <returns><see cref="IGuildChannel"/></returns>
public static IGuildChannel GetTextChannel(this IGuild server, string name) => server.GetTextChannel(name);
/// <summary>
/// Get the voice channel by name from server
/// </summary>
/// <param name="server">The server</param>
/// <param name="name">The channel name</param>
/// <returns><see cref="IGuildChannel"/></returns>
public static IGuildChannel GetVoiceChannel(this IGuild server, string name) => server.GetVoiceChannel(name);
/// <summary>
/// Get the DM channel between <see cref="Discord.WebSocket.DiscordSocketClient"/> and <see cref="IGuildUser"/>
/// </summary>
/// <param name="user"></param>
/// <returns><see cref="IDMChannel"/></returns>
public static async Task<IDMChannel> GetDMChannel(IGuildUser user) => await user.CreateDMChannelAsync();
/// <summary>
/// Get the channel where the message was sent
/// </summary>
/// <param name="message">The message</param>
/// <returns><see cref="IChannel"/></returns>
public static IChannel GetChannel(IMessage message) => message.Channel;
}
}