Files
SethDiscordBot/Plugins/MusicPlayer/Events/OnLoad.cs

27 lines
982 B
C#

using Discord.WebSocket;
using DiscordBotCore;
using DiscordBotCore.Interfaces;
namespace MusicPlayer.Events;
public class OnLoad: IDbEvent
{
private static readonly string _DefaultMusicPath = "Music/";
private static readonly string _DefaultSaveLocation = "Music/Melodies/";
private static readonly string _DefaultMusicDB = "Music/music_db.json";
public string Name => "Music Commands";
public string Description => "The default music commands event loader";
public async void Start(DiscordSocketClient client)
{
var path1 = Application.GetResourceFullPath(_DefaultMusicPath);
var path2 = Application.GetResourceFullPath(_DefaultSaveLocation);
var path3 = Application.GetResourceFullPath(_DefaultMusicDB);
Directory.CreateDirectory(path1);
Directory.CreateDirectory(path2);
Variables._MusicDatabase = new MusicDatabase(path3);
await Variables._MusicDatabase.LoadFromFile();
}
}