using System; using System.Collections.Generic; using PluginManager.Database; namespace Economy; public static class Engine { public static SqlDatabase Database { get; set; } public static async void AddUser(ulong userID) { await Database.InsertAsync("UserBank", userID.ToString(), "0"); } public static async void RemoveUser(ulong userID) { await Database.RemoveKeyAsync("UserBank", "UserID", userID.ToString()); } public static async Task AddMoney(ulong userID, float amount) { var balance = await Database.GetValueAsync("UserBank", "UserID", userID.ToString(), "Balance"); if (balance == null) { AddUser(userID); balance = "0"; } var float_balance = float.Parse(balance); float_balance += amount; await Database.SetValueAsync("UserBank", "UserID", userID.ToString(), "Balance", float_balance.ToString()); } public static async Task RemoveMoney(ulong userID, float amount) { var balance = await Database.GetValueAsync("UserBank", "UserID", userID.ToString(), "Balance"); if (balance == null) { AddUser(userID); balance = "0"; } var float_balance = float.Parse(balance); float_balance -= amount; await Database.SetValueAsync("UserBank", "UserID", userID.ToString(), "Balance", float_balance.ToString()); } public static async Task GetBalance(ulong userID) { var balance = await Database.GetValueAsync("UserBank", "UserID", userID.ToString(), "Balance"); if (balance == null) { AddUser(userID); balance = "0"; } return float.Parse(balance); } }