using System.Threading.Tasks; using Discord.WebSocket; using PluginManager.Others; using PluginManager.Interfaces; using PluginManager.LanguageSystem; public class LevelingSystem : DBEvent { public string name => "Leveling System"; public string description => "Leveling System Event"; public void Start(DiscordSocketClient client) { client.MessageReceived += Client_MessageReceived; } private async Task Client_MessageReceived(SocketMessage arg) { if (arg.Author.IsBot || arg.Attachments.Count > 0 || arg.Content.StartsWith(Functions.readCodeFromFile(System.IO.Path.Combine(Functions.dataFolder, "DiscordBotCore.data"), "BOT_PREFIX", '\t'))) return; if (Core.playerMessages.ContainsKey(arg.Author.Id)) return; (bool x, int lv) = Core.MessageSent(arg.Author.Id, arg.Content.Length); Core.playerMessages.Add(arg.Author.Id, arg.Content); if (x) if (Language.ActiveLanguage != null) await arg.Channel.SendMessageAsync(Language.ActiveLanguage.LanguageWords["DB_EVENT_LEVEL_SYSTEM_LEVEL_UP"].Replace("{0}", lv.ToString())); else await arg.Channel.SendMessageAsync("You've successfully leveled up to level " + lv); } }