using System.Collections.Generic; using Discord; using Discord.Commands; using Discord.WebSocket; using PluginManager.Interfaces; using PluginManager.Others; namespace CMD_Utils; public class Poll : DBCommand { public string Command => "poll"; public List Aliases => null; public string Description => "Create a poll with options"; public string Usage => "poll [This-is-question] [This-is-answer-1] [This-is-answer-2] ... "; public bool canUseDM => false; public bool canUseServer => true; public bool requireAdmin => true; public async void Execute(SocketCommandContext context, SocketMessage message, DiscordSocketClient client, bool isDM) { if (isDM) return; var question = message.Content.Split(' ')[1].Replace('-', ' '); var answers = Functions.MergeStrings(message.Content.Split(' '), 2).Split(' '); var embedBuilder = new EmbedBuilder(); embedBuilder.Title = question; var len = answers.Length; for (var i = 0; i < len; i++) embedBuilder.AddField($"Answer {i + 1}", answers[i].Replace('-', ' '), true); var msg = await context.Channel.SendMessageAsync(embed: embedBuilder.Build()); var emotes = new List(); emotes.Add(Emoji.Parse(":one:")); emotes.Add(Emoji.Parse(":two:")); emotes.Add(Emoji.Parse(":three:")); emotes.Add(Emoji.Parse(":four:")); emotes.Add(Emoji.Parse(":five:")); emotes.Add(Emoji.Parse(":six:")); for (var i = 0; i < len; i++) await msg.AddReactionAsync(emotes[i]); } }