using Discord; using Discord.WebSocket; using DiscordBotCore.Interfaces; namespace MusicPlayer.SlashCommands; public class Queue: DBSlashCommand { public string Name => "queue"; public string Description => "Queue a melody to play"; public bool canUseDM => false; public bool HasInteraction => false; public List Options => null; public async void ExecuteServer(SocketSlashCommand context) { if (Variables._MusicPlayer is null) { await context.RespondAsync("No music is currently playing."); return; } if (Variables._MusicPlayer.MusicQueue.Count == 0 && Variables._MusicPlayer.CurrentlyPlaying == null) { await context.RespondAsync("No music is currently playing"); return; } var builder = new EmbedBuilder() { Title = "Music Queue", Description = "Here is the current music queue", Color = Color.Blue }; if (Variables._MusicPlayer.CurrentlyPlaying != null) builder.AddField("Current music", Variables._MusicPlayer.CurrentlyPlaying.Title); var i = 1; foreach (var melody in Variables._MusicPlayer.MusicQueue) { builder.AddField($"#{i}", melody.Title); i++; } await context.RespondAsync(embed: builder.Build()); } }