using Discord.Commands; using Discord.WebSocket; using PluginManager.Interfaces; using System.Collections.Generic; namespace CMD_Utils; internal class FlipCoin : DBCommand { public string Command => "flip"; public List Aliases => null; public string Description => "Flip a coin"; public string Usage => "flip"; public bool requireAdmin => false; public async void ExecuteDM(SocketCommandContext context) => ExecuteServer(context); public async void ExecuteServer(SocketCommandContext context) { var random = new System.Random(); var r = random.Next(1, 3); if (r == 1) await context.Message.Channel.SendMessageAsync("Heads"); else await context.Message.Channel.SendMessageAsync("Tails"); } }