using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Discord.Commands; using Discord.WebSocket; using PluginManager.Interfaces; namespace CMD_Utils { class FlipCoin : DBCommand { public string Command => "flip"; public string Description => "Flip a coin"; public string Usage => "flip"; public bool canUseDM => true; public bool canUseServer => true; public bool requireAdmin => false; public async void Execute(SocketCommandContext context, SocketMessage message, DiscordSocketClient client, bool isDM) { System.Random random = new System.Random(); int r = random.Next(1, 3); if (r == 1) await message.Channel.SendMessageAsync("Heads"); else await message.Channel.SendMessageAsync("Tails"); } } }