DBCommand interface update & all other plugins were updated
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@@ -1,6 +1,8 @@
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using System.Collections.Generic;
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using Discord.Commands;
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using Discord.WebSocket;
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using PluginManager.Interfaces;
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public class Random : DBCommand
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@@ -12,31 +14,30 @@ public class Random : DBCommand
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public string Description => "random number between number1 and number2";
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public string Usage => "random [number1] [number2]";
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public bool canUseDM => true;
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public bool canUseServer => true;
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public bool requireAdmin => false;
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public async void Execute(SocketCommandContext context, SocketMessage message, DiscordSocketClient client, bool isDM)
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public async void ExecuteDM(SocketCommandContext context) => ExecuteServer(context);
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public async void ExecuteServer(SocketCommandContext context)
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{
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try
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{
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var msg = message.Content;
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var a = int.Parse(msg.Split(' ')[1]);
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var b = int.Parse(msg.Split(' ')[2]);
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var msg = context.Message.Content;
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var a = int.Parse(msg.Split(' ')[1]);
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var b = int.Parse(msg.Split(' ')[2]);
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if (a > b)
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{
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var temp = a;
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a = b;
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b = temp;
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a = b;
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b = temp;
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}
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await message.Channel.SendMessageAsync("Your random generated number is " + new System.Random().Next(a, b));
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await context.Message.Channel.SendMessageAsync("Your random generated number is " + new System.Random().Next(a, b));
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}
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catch
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{
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await message.Channel.SendMessageAsync("Invalid numbers or no numbers:\nUsage: " + Usage);
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await context.Message.Channel.SendMessageAsync("Invalid numbers or no numbers:\nUsage: " + Usage);
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}
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}
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}
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