Fixed plugin reloading
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@@ -7,6 +7,7 @@ using DiscordBotCore.Logging;
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using DiscordBotCore.PluginCore.Helpers.Execution.DbEvent;
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using DiscordBotCore.PluginCore.Interfaces;
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using DiscordBotCore.PluginManagement.Loading.Exceptions;
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using DiscordBotCore.Utilities.Responses;
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namespace DiscordBotCore.PluginManagement.Loading;
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@@ -24,8 +25,7 @@ public class PluginLoader : IPluginLoader
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private readonly List<IDbCommand> _Commands = new List<IDbCommand>();
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private readonly List<IDbEvent> _Events = new List<IDbEvent>();
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private readonly List<IDbSlashCommand> _SlashCommands = new List<IDbSlashCommand>();
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private bool _IsFirstLoad = true;
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private readonly List<SocketApplicationCommand> _ApplicationCommands = new List<SocketApplicationCommand>();
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public PluginLoader(IPluginManager pluginManager, ILogger logger, IConfiguration configuration)
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{
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@@ -57,11 +57,16 @@ public class PluginLoader : IPluginLoader
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public async Task LoadPlugins()
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{
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UnloadAllPlugins();
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if (PluginLoaderContext is not null)
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{
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_Logger.Log("The plugins are already loaded", this, LogType.Error);
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return;
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}
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_Events.Clear();
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_Commands.Clear();
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_SlashCommands.Clear();
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_ApplicationCommands.Clear();
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await LoadPluginFiles();
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@@ -88,37 +93,45 @@ public class PluginLoader : IPluginLoader
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_Logger.Log("Loaded plugins", this);
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}
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public void UnloadAllPlugins()
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public async Task UnloadAllPlugins()
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{
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if (_IsFirstLoad)
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{
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// Allow unloading only after the first load
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_IsFirstLoad = false;
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return;
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}
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if (PluginLoaderContext is null)
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{
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_Logger.Log("The plugins are not loaded. Please load the plugins before unloading them.", this, LogType.Error);
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return;
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}
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await UnloadSlashCommands();
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PluginLoaderContext.Unload();
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PluginLoaderContext = null;
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GC.Collect();
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GC.WaitForPendingFinalizers();
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GC.Collect();
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PluginLoaderContext = null;
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}
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private async Task UnloadSlashCommands()
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{
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if (_DiscordClient is null)
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{
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_Logger.Log("The client is not set. Please set the client before unloading slash commands.", this, LogType.Error);
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return;
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}
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foreach (SocketApplicationCommand command in _ApplicationCommands)
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{
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await command.DeleteAsync();
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}
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_ApplicationCommands.Clear();
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_Logger.Log("Unloaded all slash commands", this);
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}
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private async Task LoadPluginFiles()
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{
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if (PluginLoaderContext is not null)
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{
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_Logger.Log("The plugins are already loaded", this, LogType.Error);
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return;
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}
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var installedPlugins = await _PluginManager.GetInstalledPlugins();
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if (installedPlugins.Count == 0)
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@@ -314,34 +327,45 @@ public class PluginLoader : IPluginLoader
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builder.WithContextTypes(InteractionContextType.Guild);
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List<ulong> serverIds = _Configuration.GetList("ServerIds", new List<ulong>());
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foreach(ulong guildId in serverIds)
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{
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bool result = await EnableSlashCommandPerGuild(guildId, builder);
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if (!result)
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{
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_Logger.Log($"Failed to enable slash command {dbSlashCommand.Name} for guild {guildId}", this, LogType.Error);
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return false;
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}
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}
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await _DiscordClient.CreateGlobalApplicationCommandAsync(builder.Build());
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if (serverIds.Any())
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{
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foreach(ulong guildId in serverIds)
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{
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IResponse<SocketApplicationCommand> result = await EnableSlashCommandPerGuild(guildId, builder);
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if (!result.IsSuccess)
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{
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_Logger.Log($"Failed to enable slash command {dbSlashCommand.Name} for guild {guildId}", this, LogType.Error);
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continue;
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}
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if (result.Data is null)
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{
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continue;
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}
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_ApplicationCommands.Add(result.Data);
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}
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return true;
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}
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var command = await _DiscordClient.CreateGlobalApplicationCommandAsync(builder.Build());
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_ApplicationCommands.Add(command);
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return true;
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}
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private async Task<bool> EnableSlashCommandPerGuild(ulong guildId, SlashCommandBuilder builder)
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private async Task<IResponse<SocketApplicationCommand>> EnableSlashCommandPerGuild(ulong guildId, SlashCommandBuilder builder)
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{
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SocketGuild? guild = _DiscordClient?.GetGuild(guildId);
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if (guild is null)
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{
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_Logger.Log("Failed to get guild with ID " + guildId, this, LogType.Error);
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return false;
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return Response<SocketApplicationCommand>.Failure("Failed to get guild with ID " + guildId);
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}
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await guild.CreateApplicationCommandAsync(builder.Build());
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return true;
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var command = await guild.CreateApplicationCommandAsync(builder.Build());
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return Response<SocketApplicationCommand>.Success(command);
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}
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}
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