patch: listplugs, plugin version system and progress bar
This commit is contained in:
6
.idea/.idea.SethDiscordBot/.idea/projectSettingsUpdater.xml
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6
.idea/.idea.SethDiscordBot/.idea/projectSettingsUpdater.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="RiderProjectSettingsUpdater">
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<option name="vcsConfiguration" value="2" />
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</component>
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</project>
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107
.idea/.idea.SethDiscordBot/.idea/workspace.xml
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107
.idea/.idea.SethDiscordBot/.idea/workspace.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="AutoGeneratedRunConfigurationManager">
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<projectFile>DiscordBot/DiscordBot.csproj</projectFile>
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<projectFile pubXmlPath="DiscordBot/Properties/PublishProfiles/WindowsBuild.pubxml">DiscordBot/DiscordBot.csproj</projectFile>
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</component>
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<component name="AutoImportSettings">
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<option name="autoReloadType" value="SELECTIVE" />
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</component>
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<component name="ChangeListManager">
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<list default="true" id="ab173b07-aba1-4bb8-94c1-ae9846bbdb0a" name="Changes" comment="">
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<change afterPath="$PROJECT_DIR$/Roles/AddRole.cs" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Roles/Internals/RoleManagement.cs" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Roles/Roles.csproj" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/BUILDS/net6.0/CMD_Utils.dll" beforeDir="false" afterPath="$PROJECT_DIR$/BUILDS/net6.0/CMD_Utils.dll" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/BUILDS/net6.0/Music Commands.dll" beforeDir="false" afterPath="$PROJECT_DIR$/BUILDS/net6.0/Music Commands.dll" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/BUILDS/net6.0/PluginManager.dll" beforeDir="false" afterPath="$PROJECT_DIR$/BUILDS/net6.0/PluginManager.dll" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/CMD_LevelingSystem/Level.cs" beforeDir="false" afterPath="$PROJECT_DIR$/CMD_LevelingSystem/Level.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/CMD_Utils/Echo.cs" beforeDir="false" afterPath="$PROJECT_DIR$/CMD_Utils/Echo.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/CMD_Utils/FlipCoin.cs" beforeDir="false" afterPath="$PROJECT_DIR$/CMD_Utils/FlipCoin.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/CMD_Utils/Poll.cs" beforeDir="false" afterPath="$PROJECT_DIR$/CMD_Utils/Poll.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/CMD_Utils/Random.cs" beforeDir="false" afterPath="$PROJECT_DIR$/CMD_Utils/Random.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/DiscordBot/Discord/Commands/Help.cs" beforeDir="false" afterPath="$PROJECT_DIR$/DiscordBot/Discord/Commands/Help.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/DiscordBot/Discord/Commands/Restart.cs" beforeDir="false" afterPath="$PROJECT_DIR$/DiscordBot/Discord/Commands/Restart.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/DiscordBot/Discord/Commands/Settings.cs" beforeDir="false" afterPath="$PROJECT_DIR$/DiscordBot/Discord/Commands/Settings.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/DiscordBot/Discord/Core/Boot.cs" beforeDir="false" afterPath="$PROJECT_DIR$/DiscordBot/Discord/Core/Boot.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/DiscordBot/Discord/Core/CommandHandler.cs" beforeDir="false" afterPath="$PROJECT_DIR$/DiscordBot/Discord/Core/CommandHandler.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/DiscordBot/DiscordBot.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/DiscordBot/DiscordBot.csproj" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/DiscordBot/Program.cs" beforeDir="false" afterPath="$PROJECT_DIR$/DiscordBot/Program.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/MusicCommands/Leave.cs" beforeDir="false" afterPath="$PROJECT_DIR$/MusicCommands/Leave.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/MusicCommands/MusicPlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/MusicCommands/MusicPlayer.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/MusicCommands/Pause.cs" beforeDir="false" afterPath="$PROJECT_DIR$/MusicCommands/Pause.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/MusicCommands/Play.cs" beforeDir="false" afterPath="$PROJECT_DIR$/MusicCommands/Play.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/MusicCommands/Skip.cs" beforeDir="false" afterPath="$PROJECT_DIR$/MusicCommands/Skip.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/MusicCommands/queue.cs" beforeDir="false" afterPath="$PROJECT_DIR$/MusicCommands/queue.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/PluginManager/Config.cs" beforeDir="false" afterPath="$PROJECT_DIR$/PluginManager/Config.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/PluginManager/Interfaces/DBCommand.cs" beforeDir="false" afterPath="$PROJECT_DIR$/PluginManager/Interfaces/DBCommand.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/PluginManager/Items/Command.cs" beforeDir="false" afterPath="$PROJECT_DIR$/PluginManager/Items/Command.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/PluginManager/Items/ConsoleCommandsHandler.cs" beforeDir="false" afterPath="$PROJECT_DIR$/PluginManager/Items/ConsoleCommandsHandler.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/SethDiscordBot.sln" beforeDir="false" afterPath="$PROJECT_DIR$/SethDiscordBot.sln" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
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<option name="LAST_RESOLUTION" value="IGNORE" />
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</component>
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<component name="MarkdownSettingsMigration">
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<option name="stateVersion" value="1" />
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</component>
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<component name="ProjectId" id="2CUQteUHoNWL2Ok4DVEh1GfFaXk" />
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<component name="ProjectViewState">
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<option name="hideEmptyMiddlePackages" value="true" />
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<option name="showLibraryContents" value="true" />
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</component>
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<component name="PropertiesComponent"><![CDATA[{
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"keyToString": {
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"ASKED_SHARE_PROJECT_CONFIGURATION_FILES": "true",
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"RunOnceActivity.OpenProjectViewOnStart": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"WebServerToolWindowFactoryState": "false",
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"node.js.detected.package.eslint": "true",
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"node.js.detected.package.tslint": "true",
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"node.js.selected.package.eslint": "(autodetect)",
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"node.js.selected.package.tslint": "(autodetect)",
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"nodejs_package_manager_path": "npm",
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"settings.editor.selected.configurable": "preferences.pluginManager",
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"vue.rearranger.settings.migration": "true"
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}
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}]]></component>
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<component name="RunManager">
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<configuration name="DiscordBot: WindowsBuild" type="DotNetMsBuildPublish" factoryName="Publish to IIS">
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<riderPublish publish_profile="WindowsBuild.pubxml" pubxml_path="$PROJECT_DIR$/DiscordBot/Properties/PublishProfiles/WindowsBuild.pubxml" uuid_high="612037599008934041" uuid_low="-9069359786678974134" />
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<method v="2" />
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</configuration>
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</component>
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<component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="application-level" UseSingleDictionary="true" transferred="true" />
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<component name="TaskManager">
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<task active="true" id="Default" summary="Default task">
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<changelist id="ab173b07-aba1-4bb8-94c1-ae9846bbdb0a" name="Changes" comment="" />
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<created>1658854902538</created>
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<option name="number" value="Default" />
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<option name="presentableId" value="Default" />
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<updated>1658854902538</updated>
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<workItem from="1658854908500" duration="1731000" />
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</task>
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<servers />
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</component>
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<component name="TypeScriptGeneratedFilesManager">
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<option name="version" value="3" />
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</component>
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<component name="UnityCheckinConfiguration" checkUnsavedScenes="true" />
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<component name="UnityUnitTestConfiguration" currentTestLauncher="NUnit" />
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<component name="Vcs.Log.Tabs.Properties">
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<option name="TAB_STATES">
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<map>
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<entry key="MAIN">
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<value>
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<State />
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</value>
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</entry>
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</map>
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</option>
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</component>
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<component name="VcsManagerConfiguration">
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<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
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</component>
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</project>
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