Updated documentation
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@@ -4,11 +4,38 @@ using System.Threading.Tasks;
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namespace PluginManager.Others
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{
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/// <summary>
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/// A class that handles the sending of messages to the user.
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/// </summary>
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public static class ChannelManagement
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{
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/// <summary>
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/// Get the text channel by name from server
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/// </summary>
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/// <param name="server">The server</param>
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/// <param name="name">The channel name</param>
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/// <returns><see cref="IGuildChannel"/></returns>
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public static IGuildChannel GetTextChannel(this IGuild server, string name) => server.GetTextChannel(name);
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/// <summary>
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/// Get the voice channel by name from server
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/// </summary>
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/// <param name="server">The server</param>
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/// <param name="name">The channel name</param>
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/// <returns><see cref="IGuildChannel"/></returns>
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public static IGuildChannel GetVoiceChannel(this IGuild server, string name) => server.GetVoiceChannel(name);
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/// <summary>
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/// Get the DM channel between <see cref="Discord.WebSocket.DiscordSocketClient"/> and <see cref="IGuildUser"/>
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/// </summary>
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/// <param name="user"></param>
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/// <returns><see cref="IDMChannel"/></returns>
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public static async Task<IDMChannel> GetDMChannel(IGuildUser user) => await user.CreateDMChannelAsync();
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/// <summary>
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/// Get the channel where the message was sent
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/// </summary>
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/// <param name="message">The message</param>
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/// <returns><see cref="IChannel"/></returns>
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public static IChannel GetChannel(IMessage message) => message.Channel;
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}
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@@ -8,33 +8,6 @@ namespace PluginManager.Others
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{
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public class Console_Utilities
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{
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const char _block = '■';
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const string _back = "\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b";
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const string _twirl = "-\\|/";
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public static void WriteProgressBar(int percent, bool update = false)
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{
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if (update)
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Console.Write(_back);
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Console.Write("[");
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var p = (int)((percent / 10f) + .5f);
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for (var i = 0; i < 10; ++i)
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{
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if (i >= p)
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Console.Write(' ');
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else
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Console.Write(_block);
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}
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Console.Write("] {0,3:##0}%", percent);
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if (percent == 100)
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Console.WriteLine();
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}
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public static void WriteProgress(int progress, bool update = false)
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{
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if (update)
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Console.Write("\b");
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Console.Write(_twirl[progress % _twirl.Length]);
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}
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/// <summary>
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/// A way to create a table based on input data
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@@ -1,7 +1,49 @@
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using System;
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namespace PluginManager.Others
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{
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public class Cryptography
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{
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/// <summary>
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/// Translate hex to string
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/// </summary>
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/// <param name="hexString">The encrypted string</param>
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/// <returns></returns>
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public static string FromHexToString(string hexString)
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{
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var bytes = new byte[hexString.Length / 2];
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for (var i = 0; i < bytes.Length; i++)
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{
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bytes[i] = Convert.ToByte(hexString.Substring(i * 2, 2), 16);
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}
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return System.Text.Encoding.Unicode.GetString(bytes);
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}
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/// <summary>
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/// Translate string to hex
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/// </summary>
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/// <param name="str">The string to encrypt</param>
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/// <returns></returns>
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public static string ToHexString(string str)
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{
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var sb = new System.Text.StringBuilder();
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var bytes = System.Text.Encoding.Unicode.GetBytes(str);
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foreach (var t in bytes)
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{
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sb.Append(t.ToString("X2"));
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}
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return sb.ToString();
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}
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/// <summary>
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/// Create MD5 hash
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/// </summary>
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/// <param name="text">The text to encrypt</param>
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/// <returns></returns>
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public static async System.Threading.Tasks.Task<string> CreateMD5(string text)
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{
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string output = "";
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@@ -17,6 +59,11 @@ namespace PluginManager.Others
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return output;
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}
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/// <summary>
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/// Create SHA256 hash
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/// </summary>
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/// <param name="text">The text to encrypt</param>
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/// <returns></returns>
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public static async System.Threading.Tasks.Task<string> CreateSHA256(string text)
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{
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string output = "";
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@@ -31,7 +78,7 @@ namespace PluginManager.Others
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return output;
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}
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public static System.IO.Stream GenerateStreamFromString(string s)
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private static System.IO.Stream GenerateStreamFromString(string s)
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{
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var stream = new System.IO.MemoryStream();
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var writer = new System.IO.StreamWriter(stream);
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@@ -7,8 +7,14 @@
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public enum OperatingSystem
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{ WINDOWS, LINUX, MAC_OS, UNKNOWN }
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/// <summary>
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/// A list with all errors
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/// </summary>
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public enum Error
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{ UNKNOWN_ERROR, GUILD_NOT_FOUND, STREAM_NOT_FOUND }
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/// <summary>
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/// The output log type
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/// </summary>
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public enum OutputLogLevel { NONE, INFO, WARNING, ERROR, CRITICAL }
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}
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@@ -5,10 +5,28 @@ namespace PluginManager.Others.Exceptions
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[Serializable]
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public class APIException : Exception
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{
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/// <summary>
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/// The function where the error occurred
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/// </summary>
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public string? Function { get; } = "not specified";
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/// <summary>
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/// The error code
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/// </summary>
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public Error? ErrorCode { get; } = Error.UNKNOWN_ERROR;
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/// <summary>
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/// The possible cause that determined the error
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/// </summary>
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public string? PossibleCause { get; } = "not specified";
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/// <summary>
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/// The APIException contructor
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/// </summary>
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/// <param name="message">The error message</param>
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/// <param name="function">The function where the message was triggered</param>
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/// <param name="possible_cause">The possible cause of the error</param>
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/// <param name="error">The error code</param>
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public APIException(string message, string? function, string possible_cause, Error error) : base(message)
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{
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ErrorCode = error;
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@@ -16,22 +34,37 @@ namespace PluginManager.Others.Exceptions
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PossibleCause = possible_cause;
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}
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/// <summary>
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/// The APIException contructor
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/// </summary>
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/// <param name="message">The error message</param>
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/// <param name="function">The function where the message was triggered</param>
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/// <param name="errorCode">The error code</param>
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public APIException(string message, string? function, Error? errorCode) : base(message)
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{
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ErrorCode = errorCode;
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Function = function;
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}
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/// <summary>
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/// The APIException contructor
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/// </summary>
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/// <param name="message">The error message</param>
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/// <param name="function">The function where the message was triggered</param>
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public APIException(string message, string? function) : base(message)
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{
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Function = function;
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}
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/// <summary>
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/// The APIException contructor
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/// </summary>
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/// <param name="message">The error message</param>
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public APIException(string message) : base(message)
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{
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}
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/// <summary>
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/// Method to print the error to <see cref="Console"/>
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/// </summary>
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public void Print()
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{
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Console.WriteLine("Message Content: " + Message);
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@@ -199,30 +199,6 @@ namespace PluginManager.Others
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}
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public static string FromHexToString(string hexString)
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{
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var bytes = new byte[hexString.Length / 2];
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for (var i = 0; i < bytes.Length; i++)
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{
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bytes[i] = Convert.ToByte(hexString.Substring(i * 2, 2), 16);
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}
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return System.Text.Encoding.Unicode.GetString(bytes);
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}
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public static string ToHexString(string str)
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{
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var sb = new System.Text.StringBuilder();
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var bytes = System.Text.Encoding.Unicode.GetBytes(str);
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foreach (var t in bytes)
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{
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sb.Append(t.ToString("X2"));
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}
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return sb.ToString();
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}
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/// <summary>
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/// Copy one Stream to another <see langword="async"/>
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/// </summary>
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@@ -5,15 +5,47 @@ using System.Linq;
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namespace PluginManager.Others.Permissions
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{
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/// <summary>
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/// A class whith all discord permissions
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/// </summary>
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public static class DiscordPermissions
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{
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/// <summary>
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/// Checks if the role has the specified permission
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/// </summary>
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/// <param name="role">The role</param>
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/// <param name="permission">The permission</param>
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/// <returns></returns>
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public static bool hasPermission(this IRole role, GuildPermission permission) => role.Permissions.Has(permission);
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/// <summary>
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/// Check if user has the specified role
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/// </summary>
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/// <param name="user">The user</param>
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/// <param name="role">The role</param>
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/// <returns></returns>
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public static bool hasRole(this SocketGuildUser user, IRole role) => user.Roles.Contains(role);
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/// <summary>
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/// Check if user has the specified permission
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/// </summary>
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/// <param name="user">The user</param>
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/// <param name="permission">The permission</param>
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/// <returns></returns>
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public static bool hasPermission(this SocketGuildUser user, GuildPermission permission)
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=> user.Roles.Where(role => role.hasPermission(permission)).Any() || user.Guild.Owner == user;
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/// <summary>
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/// Check if user is administrator of server
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/// </summary>
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/// <param name="user">The user</param>
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/// <returns></returns>
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public static bool isAdmin(this SocketGuildUser user) => user.hasPermission(GuildPermission.Administrator);
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/// <summary>
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/// Check if user is administrator of server
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/// </summary>
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/// <param name="user">The user</param>
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/// <returns></returns>
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public static bool isAdmin(this SocketUser user) => isAdmin((SocketGuildUser)user);
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}
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