Added possibility to add external console commands
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@@ -47,23 +47,5 @@ namespace PluginManager.Items
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this.CommandName = data[0].Substring(1);
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this.PrefixUsed = data[0][0];
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}
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/// <summary>
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/// The Command class contructor
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/// </summary>
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/// <param name="message">The message string itself</param>
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/// <param name="hasPrefix">True if the message has a prefix, false if not</param>
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public Command(string message, bool hasPrefix)
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{
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string[] data = message.Split(' ');
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this.Author = null;
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this.Arguments = new List<string>(data.MergeStrings(1).Split(' '));
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this.CommandName = data[0].Substring(1);
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if (hasPrefix)
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this.PrefixUsed = data[0][0];
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else this.PrefixUsed = '\0'; //null
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}
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}
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}
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