Added possibility to add external console commands
This commit is contained in:
@@ -47,23 +47,5 @@ namespace PluginManager.Items
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this.CommandName = data[0].Substring(1);
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this.PrefixUsed = data[0][0];
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}
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/// <summary>
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/// The Command class contructor
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/// </summary>
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/// <param name="message">The message string itself</param>
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/// <param name="hasPrefix">True if the message has a prefix, false if not</param>
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public Command(string message, bool hasPrefix)
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{
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string[] data = message.Split(' ');
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this.Author = null;
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this.Arguments = new List<string>(data.MergeStrings(1).Split(' '));
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this.CommandName = data[0].Substring(1);
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if (hasPrefix)
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this.PrefixUsed = data[0][0];
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else this.PrefixUsed = '\0'; //null
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}
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}
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}
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310
PluginManager/Items/ConsoleCommandsHandler.cs
Normal file
310
PluginManager/Items/ConsoleCommandsHandler.cs
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@@ -0,0 +1,310 @@
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using Discord.WebSocket;
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using PluginManager.Loaders;
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using PluginManager.Online;
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using PluginManager.Others;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Threading.Tasks;
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using System.Threading;
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using PluginManager.LanguageSystem;
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namespace PluginManager.Items
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{
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public class ConsoleCommandsHandler
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{
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private static PluginsManager manager = new PluginsManager("https://sethdiscordbot.000webhostapp.com/Storage/Discord%20Bot/Plugins");
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private static LanguageManager languageManager = new LanguageManager("https://sethdiscordbot.000webhostapp.com/Storage/Discord%20Bot/Languages");
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public static List<Tuple<string, string, Action<string[]>>> commandList = new List<Tuple<string, string, Action<string[]>>>();
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private DiscordSocketClient client;
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public ConsoleCommandsHandler(DiscordSocketClient client)
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{
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this.client = client;
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//commandList = new List<Tuple<string, string, Action<string[]>>>();
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InitializeBasicCommands();
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//Console.WriteLine("ConsoleCommandsHandler enabled");
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}
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private void InitializeBasicCommands()
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{
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bool pluginsLoaded = false;
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AddCommand("help", "Show help", (args) =>
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{
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if (args.Length == 1)
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{
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Console.WriteLine("Available commands:");
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foreach (var command in commandList)
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{
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Console.WriteLine("\t" + command.Item1 + " - " + command.Item2);
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}
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}
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else
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{
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foreach (var command in commandList)
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{
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if (command.Item1 == args[0])
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{
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Console.WriteLine(command.Item2);
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return;
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}
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}
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Console.WriteLine("Command not found");
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}
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});
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AddCommand("lp", "Load plugins", () =>
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{
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if (pluginsLoaded) return;
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var loader = new PluginLoader(client);
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loader.onCMDLoad += (name, typeName, success, exception) =>
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{
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Console.ForegroundColor = ConsoleColor.Green;
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if (name == null || name.Length < 2)
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name = typeName;
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if (success)
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if (LanguageSystem.Language.ActiveLanguage == null)
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Console.WriteLine("[CMD] Successfully loaded command : " + name);
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else Console.WriteLine(LanguageSystem.Language.ActiveLanguage.FormatText(LanguageSystem.Language.ActiveLanguage.LanguageWords["COMMAND_LOAD_SUCCESS"], name));
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else
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if (LanguageSystem.Language.ActiveLanguage == null)
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Console.WriteLine("[CMD] Failed to load command : " + name + " because " + exception.Message);
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else
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Console.WriteLine(LanguageSystem.Language.ActiveLanguage.FormatText(LanguageSystem.Language.ActiveLanguage.LanguageWords["COMMAND_LOAD_FAIL"], name, exception.Message));
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Console.ForegroundColor = ConsoleColor.Red;
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};
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loader.onEVELoad += (name, typeName, success, exception) =>
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{
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if (name == null || name.Length < 2)
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name = typeName;
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Console.ForegroundColor = ConsoleColor.Green;
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if (success)
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if (LanguageSystem.Language.ActiveLanguage == null)
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Console.WriteLine("[EVENT] Successfully loaded event : " + name);
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else
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Console.WriteLine(LanguageSystem.Language.ActiveLanguage.FormatText(LanguageSystem.Language.ActiveLanguage.LanguageWords["EVENT_LOAD_SUCCESS"], name));
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else
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if (LanguageSystem.Language.ActiveLanguage == null)
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Console.WriteLine("[EVENT] Failed to load event : " + name + " because " + exception.Message);
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else
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Console.WriteLine(LanguageSystem.Language.ActiveLanguage.FormatText(LanguageSystem.Language.ActiveLanguage.LanguageWords["EVENT_LOAD_FAIL"], name, exception.Message));
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Console.ForegroundColor = ConsoleColor.Red;
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};
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loader.LoadPlugins();
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pluginsLoaded = true;
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});
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AddCommand("listplugs", "list available plugins", async () =>
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{
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await manager.ListAvailablePlugins();
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});
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AddCommand("dwplug", "download plugin", async (args) =>
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{
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if (args.Length == 1)
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{
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Console.WriteLine("Please specify plugin name");
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return;
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}
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string name = args.MergeStrings(1);
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// info[0] = plugin type
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// info[1] = plugin link
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// info[2] = if others are required, or string.Empty if none
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string[] info = await manager.GetPluginLinkByName(name);
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if (info[1] == null) // link is null
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{
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if (name == "")
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{
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Console_Utilities.WriteColorText($"Name is invalid");
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return;
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}
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Console_Utilities.WriteColorText($"Failed to find plugin &b{name} &c!" +
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$" Use &glistplugs &ccommand to display all available plugins !");
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return;
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}
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string path;
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if (info[0] == "Command" || info[0] == "Event")
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path = "./Data/Plugins/" + info[0] + "s/" + name + ".dll";
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else path = $"./{info[1].Split('/')[info[1].Split('/').Length - 1]}";
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await ServerCom.DownloadFileAsync(info[1], path);
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Console.WriteLine("\n");
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// check requirements if any
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if (info.Length == 3 && info[2] != string.Empty && info[2] != null)
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{
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Console.WriteLine($"Downloading requirements for plugin : {name}");
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List<string> lines = await ServerCom.ReadTextFromFile(info[2]);
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foreach (var line in lines)
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{
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string[] split = line.Split(',');
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Console.WriteLine($"\nDownloading item: {split[1]}");
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await ServerCom.DownloadFileAsync(split[0], "./" + split[1]);
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Console.WriteLine();
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if (split[0].EndsWith(".zip"))
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{
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Console.WriteLine($"Extracting {split[1]}");
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double proc = 0d;
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bool isExtracting = true;
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Console_Utilities.ProgressBar bar = new Console_Utilities.ProgressBar(100, "");
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IProgress<float> extractProgress = new Progress<float>(value =>
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{
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proc = value;
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});
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new Thread(new Task(() =>
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{
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while (isExtracting)
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{
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bar.Update((int)proc);
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if (proc >= 99.9f)
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break;
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Thread.Sleep(500);
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}
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}).Start).Start();
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await Functions.ExtractArchive("./" + split[1], "./", extractProgress);
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bar.Update(100);
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isExtracting = false;
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await Task.Delay(1000);
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bar.Update(100);
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Console.WriteLine("\n");
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System.IO.File.Delete("./" + split[1]);
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}
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if (name == "DBUI")
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{
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Console.WriteLine("Reload with GUI ?[y/n]");
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if (Console.ReadKey().Key == ConsoleKey.Y)
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{
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Process.Start("./DiscordBotGUI.exe");
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Environment.Exit(0);
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}
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}
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}
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Console.WriteLine();
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}
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});
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AddCommand("setlang", "set language", (args) =>
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{
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if (args.Length == 1)
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{
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Console.WriteLine("Please specify language");
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return;
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}
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Language.SetLanguage(args[0]);
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});
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AddCommand("listlang", "List all available languages", async () =>
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{
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await languageManager.ListAllLanguages();
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});
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AddCommand("dwlang", "Download language", async (args) =>
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{
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if (args.Length == 1)
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{
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Console.WriteLine("Please specify language");
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return;
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}
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string Lname = args.MergeStrings(1);
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string[] link = await languageManager!.GetDownloadLink(Lname);
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try
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{
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if (link[0] is null || link is null)
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{
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if (Lname == "")
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{
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Console_Utilities.WriteColorText($"Name is invalid");
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return;
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}
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Console_Utilities.WriteColorText("Failed to find language &b" + Lname + " &c! Use &glistlang &ccommand to display all available languages !");
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return;
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}
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if (link[1].Contains("CrossPlatform") || link[1].Contains("cp"))
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{
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string path2 = Functions.langFolder + Lname + ".lng";
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await ServerCom.DownloadFileAsync(link[0], path2);
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Console.WriteLine("\n");
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}
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else Console_Utilities.WriteColorText("The language you are trying to download (&b" + Lname + "&c) is not compatible with the version of this bot. User &glistlang &ccommand in order to see all available languages for your current version !\n" + link[1]);
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return;
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}
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catch
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{
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if (Lname == "")
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{
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Console_Utilities.WriteColorText($"Name is invalid");
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return;
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}
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Console_Utilities.WriteColorText("Failed to find language &b" + Lname + " &c! Use &glistlang &ccommand to display all available languages !");
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return;
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}
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});
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AddCommand("token", "Display the token used by the bot", () =>
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{
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if (System.IO.File.Exists("./Data/Resources/DiscordBotCore.data"))
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Console.WriteLine("Token: " + Functions.readCodeFromFile("./Data/Resources/DiscordBotCore.data", "BOT_TOKEN", '='));
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else Console.WriteLine("File could not be found. Please register token");
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});
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}
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public static void AddCommand(string command, string description, Action<string[]> action)
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{
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commandList.Add(new Tuple<string, string, Action<string[]>>(command, description, action));
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Console_Utilities.WriteColorText($"Command &r{command} &cadded to the list of commands");
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}
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public static void AddCommand(string command, string description, Action action)
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{
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AddCommand(command, description, (args) =>
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{
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action();
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});
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/* Console.WriteLine("Added command: " + command);*/
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}
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public static void RemoveCommand(string command)
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{
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commandList.RemoveAll(x => x.Item1 == command);
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}
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public void HandleCommand(string command)
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{
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string[] args = command.Split(' ');
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foreach (var item in commandList)
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{
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if (item.Item1 == args[0])
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{
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item.Item3(args);
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return;
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}
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}
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}
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}
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}
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System;
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using System.IO;
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using System.Threading.Tasks;
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namespace PluginManager.LanguageSystem
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{
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@@ -94,5 +95,67 @@ namespace PluginManager.LanguageSystem
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for (var i = 0; i < l; i++) text = text.Replace($"{i}", args[i]);
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return text;
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}
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public static bool LoadLanguage()
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{
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string folder = Functions.langFolder;
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string langSettings = "./Data/Resources/Language.txt";
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if (!File.Exists(langSettings))
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File.WriteAllText(langSettings, "Language=English");
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//Load language from the specified file ...
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Language.ActiveLanguage = null;
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string langname = Functions.readCodeFromFile(langSettings, "Language", '=');
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if (langname == "English")
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{
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Language.ActiveLanguage = null;
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return true;
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}
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foreach (var file in Directory.GetFiles(folder))
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{
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if (Functions.readCodeFromFile(file, "LANGUAGE_NAME", '=') == langname)
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{
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Language.ActiveLanguage = Language.CreateLanguageFromFile(file);
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return true;
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}
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}
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if (Language.ActiveLanguage == null)
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{
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File.WriteAllText(langSettings, "Language=English");
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Console_Utilities.WriteColorText($"Failed to find language &r{langname} &c! Check available languages using command: &glistlang");
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return false;
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}
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return false;
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}
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public static void SetLanguage(string LanguageName)
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{
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string langSettings = Functions.dataFolder + "Language.txt";
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File.WriteAllText(langSettings, "Language=" + LanguageName);
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try
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{
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bool success = LoadLanguage();
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if (success)
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{
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Console_Utilities.WriteColorText($"Language has been setted to: &g{LanguageName}");
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return;
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}
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}
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catch (Exception ex)
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{
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Console_Utilities.WriteColorText($"Could not find language &r{LanguageName}.");
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Functions.WriteErrFile(ex.ToString());
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File.WriteAllText(langSettings, "Language=English");
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LoadLanguage();
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}
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}
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}
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}
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