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@@ -14,6 +14,8 @@ internal class Echo : DBCommand
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public bool canUseDM => true;
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public bool canUseServer => true;
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public bool requireAdmin => false;
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public async void Execute(SocketCommandContext context, SocketMessage message, DiscordSocketClient client, bool isDM)
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{
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string m = message.Content.Substring(6);
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@@ -23,6 +23,8 @@ namespace CMD_Utils
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public bool canUseServer => true;
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public bool requireAdmin => false;
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public async void Execute(SocketCommandContext context, SocketMessage message, DiscordSocketClient client, bool isDM)
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{
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System.Random random = new System.Random();
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53
CMD_Utils/Poll.cs
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53
CMD_Utils/Poll.cs
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@@ -0,0 +1,53 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Discord;
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using Discord.Commands;
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using Discord.WebSocket;
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using PluginManager.Interfaces;
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namespace CMD_Utils
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{
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public class Poll : DBCommand
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{
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public string Command => "poll";
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public string Description => "Create a poll with options";
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public string Usage => "poll [This-is-question] [This-is-answer-1] [This-is-answer-2] ... ";
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public bool canUseDM => false;
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public bool canUseServer => true;
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public bool requireAdmin => true;
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public async void Execute(SocketCommandContext context, SocketMessage message, DiscordSocketClient client, bool isDM)
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{
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if (isDM) return;
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string question = message.Content.Split(' ')[1].Replace('-', ' ');
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string[] answers = PluginManager.Others.Functions.MergeStrings(message.Content.Split(' '), 2).Split(' ');
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EmbedBuilder embedBuilder = new EmbedBuilder();
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embedBuilder.Title = question;
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int len = answers.Length;
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for (int i = 0; i < len; i++)
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embedBuilder.AddField($"Answer {i + 1}", answers[i].Replace('-', ' '), true);
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var msg = await context.Channel.SendMessageAsync(embed: embedBuilder.Build());
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List<IEmote> emotes = new List<IEmote>();
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emotes.Add(Emoji.Parse(":one:"));
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emotes.Add(Emoji.Parse(":two:"));
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emotes.Add(Emoji.Parse(":three:"));
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emotes.Add(Emoji.Parse(":four:"));
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emotes.Add(Emoji.Parse(":five:"));
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emotes.Add(Emoji.Parse(":six:"));
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for (int i = 0; i < len; i++)
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await msg.AddReactionAsync(emotes[i]);
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}
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}
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}
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@@ -13,6 +13,7 @@ public class Random : DBCommand
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public bool canUseDM => true;
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public bool canUseServer => true;
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public bool requireAdmin => false;
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public async void Execute(SocketCommandContext context, SocketMessage message, DiscordSocketClient client, bool isDM)
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{
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