Redesigned the DiscordBotCore by splitting it into multiple projects. Created a WebUI and preparing to remove the DiscordBot application
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132
DiscordBotCore.Utilities/OneOf.cs
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132
DiscordBotCore.Utilities/OneOf.cs
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namespace DiscordBotCore.Utilities;
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public class OneOf<T0, T1>
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{
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public T0 Item0 { get; }
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public T1 Item1 { get; }
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public object? Value => Item0 != null ? Item0 : Item1;
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public OneOf(T0 item0)
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{
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Item0 = item0;
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}
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public OneOf(T1 item1)
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{
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Item1 = item1;
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}
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public static implicit operator OneOf<T0, T1>(T0 item0) => new OneOf<T0, T1>(item0);
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public static implicit operator OneOf<T0, T1>(T1 item1) => new OneOf<T0, T1>(item1);
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public void Match(Action<T0> item0, Action<T1> item1)
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{
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if (Item0 != null)
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item0(Item0);
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else
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item1(Item1);
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}
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public TResult Match<TResult>(Func<T0, TResult> item0, Func<T1, TResult> item1)
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{
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return Item0 != null ? item0(Item0) : item1(Item1);
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}
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public Type GetActualType()
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{
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return Item0 != null ? Item0.GetType() : Item1.GetType();
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}
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}
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public class OneOf<T0, T1, T2>
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{
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public T0 Item0 { get; }
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public T1 Item1 { get; }
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public T2 Item2 { get; }
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public OneOf(T0 item0)
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{
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Item0 = item0;
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}
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public OneOf(T1 item1)
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{
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Item1 = item1;
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}
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public OneOf(T2 item2)
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{
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Item2 = item2;
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}
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public static implicit operator OneOf<T0, T1, T2>(T0 item0) => new OneOf<T0, T1, T2>(item0);
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public static implicit operator OneOf<T0, T1, T2>(T1 item1) => new OneOf<T0, T1, T2>(item1);
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public static implicit operator OneOf<T0, T1, T2>(T2 item2) => new OneOf<T0, T1, T2>(item2);
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public void Match(Action<T0> item0, Action<T1> item1, Action<T2> item2)
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{
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if (Item0 != null)
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item0(Item0);
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else if (Item1 != null)
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item1(Item1);
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else
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item2(Item2);
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}
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public TResult Match<TResult>(Func<T0, TResult> item0, Func<T1, TResult> item1, Func<T2, TResult> item2)
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{
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return Item0 != null ? item0(Item0) : Item1 != null ? item1(Item1) : item2(Item2);
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}
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}
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public class OneOf<T0, T1, T2, T3>
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{
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public T0 Item0 { get; }
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public T1 Item1 { get; }
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public T2 Item2 { get; }
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public T3 Item3 { get; }
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public OneOf(T0 item0)
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{
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Item0 = item0;
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}
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public OneOf(T1 item1)
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{
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Item1 = item1;
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}
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public OneOf(T2 item2)
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{
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Item2 = item2;
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}
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public OneOf(T3 item3)
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{
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Item3 = item3;
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}
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public static implicit operator OneOf<T0, T1, T2, T3>(T0 item0) => new OneOf<T0, T1, T2, T3>(item0);
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public static implicit operator OneOf<T0, T1, T2, T3>(T1 item1) => new OneOf<T0, T1, T2, T3>(item1);
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public static implicit operator OneOf<T0, T1, T2, T3>(T2 item2) => new OneOf<T0, T1, T2, T3>(item2);
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public static implicit operator OneOf<T0, T1, T2, T3>(T3 item3) => new OneOf<T0, T1, T2, T3>(item3);
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public void Match(Action<T0> item0, Action<T1> item1, Action<T2> item2, Action<T3> item3)
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{
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if (Item0 != null)
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item0(Item0);
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else if (Item1 != null)
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item1(Item1);
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else if (Item2 != null)
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item2(Item2);
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else
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item3(Item3);
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}
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public TResult Match<TResult>(Func<T0, TResult> item0, Func<T1, TResult> item1, Func<T2, TResult> item2, Func<T3, TResult> item3)
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{
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return Item0 != null ? item0(Item0) : Item1 != null ? item1(Item1) : Item2 != null ? item2(Item2) : item3(Item3);
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}
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}
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