Redesigned the DiscordBotCore by splitting it into multiple projects. Created a WebUI and preparing to remove the DiscordBot application

This commit is contained in:
2025-04-04 22:07:30 +03:00
parent 62ba5ec63d
commit a4afb28f36
2290 changed files with 76694 additions and 17052 deletions

View File

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using System.Linq;
using Discord;
using Discord.WebSocket;
namespace DiscordBotCore.Others;
public static class DiscordPermissions
{
/// <summary>
/// Checks if the role has the specified permission
/// </summary>
/// <param name="role">The role</param>
/// <param name="permission">The permission</param>
/// <returns></returns>
public static bool HasPermission(this IRole role, GuildPermission permission)
{
return role.Permissions.Has(permission);
}
/// <summary>
/// Check if user has the specified role
/// </summary>
/// <param name="user">The user</param>
/// <param name="role">The role</param>
/// <returns></returns>
public static bool HasRole(this SocketGuildUser user, IRole role)
{
return user.Roles.Contains(role);
}
/// <summary>
/// Check if user has the specified permission
/// </summary>
/// <param name="user">The user</param>
/// <param name="permission">The permission</param>
/// <returns></returns>
public static bool HasPermission(this SocketGuildUser user, GuildPermission permission)
{
return user.Roles.Any(role => role.HasPermission(permission)) || user.Guild.Owner == user;
}
/// <summary>
/// Check if user is administrator of server
/// </summary>
/// <param name="user">The user</param>
/// <returns></returns>
public static bool IsAdmin(this SocketGuildUser user)
{
return user.HasPermission(GuildPermission.Administrator);
}
/// <summary>
/// Check if user is administrator of server
/// </summary>
/// <param name="user">The user</param>
/// <returns></returns>
public static bool IsAdmin(this SocketUser user)
{
return IsAdmin((SocketGuildUser)user);
}
}