Merged projects with plugins and modules
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27
Plugins/MusicPlayer/Events/OnLoad.cs
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27
Plugins/MusicPlayer/Events/OnLoad.cs
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using Discord.WebSocket;
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using DiscordBotCore;
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using DiscordBotCore.Interfaces;
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namespace MusicPlayer.Events;
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public class OnLoad: DBEvent
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{
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private static readonly string _DefaultMusicPath = "Music/";
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private static readonly string _DefaultSaveLocation = "Music/Melodies/";
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private static readonly string _DefaultMusicDB = "Music/music_db.json";
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public string Name => "Music Commands";
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public string Description => "The default music commands event loader";
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public bool RequireOtherThread => false;
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public async void Start(DiscordSocketClient client)
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{
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var path1 = Application.GetResourceFullPath(_DefaultMusicPath);
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var path2 = Application.GetResourceFullPath(_DefaultSaveLocation);
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var path3 = Application.GetResourceFullPath(_DefaultMusicDB);
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Directory.CreateDirectory(path1);
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Directory.CreateDirectory(path2);
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Variables._MusicDatabase = new MusicDatabase(path3);
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await Variables._MusicDatabase.LoadFromFile();
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}
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}
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