Merged projects with plugins and modules
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83
Plugins/LevelingSystem/LevelEvent.cs
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83
Plugins/LevelingSystem/LevelEvent.cs
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using Discord.WebSocket;
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using DiscordBotCore;
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using DiscordBotCore.Database;
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using DiscordBotCore.Interfaces;
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using static LevelingSystem.Variables;
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namespace LevelingSystem;
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internal class LevelEvent : DBEvent
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{
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public string Name => "Leveling System Event Handler";
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public string Description => "The Leveling System Event Handler";
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public bool RequireOtherThread => false;
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public async void Start(DiscordSocketClient client)
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{
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Directory.CreateDirectory(DataFolder);
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await Task.Delay(200);
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Database = new SqlDatabase(DataFolder + "Users.db");
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await Database.Open();
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if (!File.Exists(DataFolder + "Settings.txt"))
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{
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GlobalSettings = new Settings
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{
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SecondsToWaitBetweenMessages = 5,
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MaxExp = 7,
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MinExp = 1
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};
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await DiscordBotCore.Others.JsonManager.SaveToJsonFile(DataFolder + "Settings.txt", GlobalSettings);
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}
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else
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GlobalSettings = await DiscordBotCore.Others.JsonManager.ConvertFromJson<Settings>(DataFolder + "Settings.txt");
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if (!await Database.TableExistsAsync("Levels"))
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await Database.CreateTableAsync("Levels", "UserID VARCHAR(128)", "Level INT", "EXP INT");
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if (!await Database.TableExistsAsync("Users"))
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await Database.CreateTableAsync("Users", "UserID VARCHAR(128)", "UserMention VARCHAR(128)", "Username VARCHAR(128)", "Discriminator VARCHAR(128)");
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client.MessageReceived += ClientOnMessageReceived;
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}
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private async Task ClientOnMessageReceived(SocketMessage arg)
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{
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if (arg.Author.IsBot || arg.IsTTS || arg.Content.StartsWith(Application.CurrentApplication.ApplicationEnvironmentVariables["prefix"]))
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return;
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if (WaitingList.ContainsKey(arg.Author.Id) && WaitingList[arg.Author.Id] > DateTime.Now.AddSeconds(-GlobalSettings.SecondsToWaitBetweenMessages))
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return;
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var userID = arg.Author.Id.ToString();
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object[] userData = await Database.ReadDataArrayAsync($"SELECT * FROM Levels WHERE userID='{userID}'");
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if (userData is null)
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{
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await Database.ExecuteAsync($"INSERT INTO Levels (UserID, Level, EXP) VALUES ('{userID}', 1, 0)");
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await Database.ExecuteAsync($"INSERT INTO Users (UserID, UserMention) VALUES ('{userID}', '{arg.Author.Mention}')");
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return;
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}
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var level = (int)userData[1];
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var exp = (int)userData[2];
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var random = new Random().Next(GlobalSettings.MinExp, GlobalSettings.MaxExp);
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if (exp + random >= level * 8 + 24)
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{
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await Database.ExecuteAsync($"UPDATE Levels SET Level={level + 1}, EXP={random - (level * 8 + 24 - exp)} WHERE UserID='{userID}'");
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await arg.Channel.SendMessageAsync($"{arg.Author.Mention} has leveled up to level {level + 1}!");
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}
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else await Database.ExecuteAsync($"UPDATE Levels SET EXP={exp + random} WHERE UserID='{userID}'");
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WaitingList.Add(arg.Author.Id, DateTime.Now);
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}
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}
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