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69
PluginManager/Language System/Language.cs
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69
PluginManager/Language System/Language.cs
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using PluginManager.Others;
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using System.Collections.Generic;
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using System;
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using System.IO;
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namespace PluginManager.LanguageSystem
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{
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public class Language
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{
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public static Language? ActiveLanguage = null;
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private static readonly string LanguageFileExtension = ".lng";
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private Language(string fileName, Dictionary<string, string> words, string LanguageName)
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{
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this.fileName = fileName;
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this.LanguageName = LanguageName;
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LanguageWords = words;
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}
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public string LanguageName { get; }
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public string fileName { get; }
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public Dictionary<string, string> LanguageWords { get; }
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public static Language? CreateLanguageFromFile(string LanguageFileLocation)
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{
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if (!LanguageFileLocation.EndsWith(LanguageFileExtension))
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{
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Console.WriteLine("Failed to load Language from file: " + LanguageFileLocation +
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"\nFile extension is not .lng");
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return null;
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}
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string[] lines = File.ReadAllLines(LanguageFileLocation);
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var languageName = "Unknown";
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var words = new Dictionary<string, string>();
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foreach (string line in lines)
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{
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if (line.StartsWith("#") || line.Length < 4)
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continue;
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string[] sLine = line.Split('=');
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if (sLine[0] == "LANGUAGE_NAME")
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{
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languageName = sLine[1];
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continue;
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}
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words.Add(sLine[0], sLine[1]);
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}
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Functions.WriteLogFile("Successfully loaded language: " + languageName + " from file : " +
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LanguageFileLocation.Replace('\\', '/'));
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return new Language(LanguageFileLocation, words, languageName);
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}
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public string FormatText(string text, params string[] args)
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{
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if (ActiveLanguage == null) return text;
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int l = args.Length;
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for (var i = 0; i < l; i++) text = text.Replace($"{i}", args[i]);
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return text;
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}
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}
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}
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