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36
EVE_LevelingSystem/LevelingSystem.cs
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36
EVE_LevelingSystem/LevelingSystem.cs
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using System.Threading.Tasks;
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using Discord.WebSocket;
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using PluginManager.Others;
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using PluginManager.Interfaces;
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using PluginManager.LanguageSystem;
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public class LevelingSystem : DBEvent
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{
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public string name => "Leveling System";
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public string description => "Leveling System Event";
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public void Start(DiscordSocketClient client)
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{
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client.MessageReceived += Client_MessageReceived;
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}
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private async Task Client_MessageReceived(SocketMessage arg)
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{
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if (arg.Author.IsBot || arg.Attachments.Count > 0 || arg.Content.StartsWith(Functions.readCodeFromFile(System.IO.Path.Combine(Functions.dataFolder, "DiscordBotCore.data"), "BOT_PREFIX", '\t')))
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return;
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if (Core.playerMessages.ContainsKey(arg.Author.Id))
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return;
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(bool x, int lv) = Core.MessageSent(arg.Author.Id, arg.Content.Length);
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Core.playerMessages.Add(arg.Author.Id, arg.Content);
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if (x)
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if (Language.ActiveLanguage != null)
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await arg.Channel.SendMessageAsync(Language.ActiveLanguage.LanguageWords["DB_EVENT_LEVEL_SYSTEM_LEVEL_UP"].Replace("{0}", lv.ToString()));
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else await arg.Channel.SendMessageAsync("You've successfully leveled up to level " + lv);
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}
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}
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