Add project files.
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15
CMD_Utils/CMD_Utils.csproj
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15
CMD_Utils/CMD_Utils.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net5.0</TargetFramework>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<OutputPath>E:\DiscordBot\BUILDS\</OutputPath>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\PluginManager\PluginManager.csproj" />
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</ItemGroup>
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</Project>
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22
CMD_Utils/Echo.cs
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22
CMD_Utils/Echo.cs
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using Discord.Commands;
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using Discord.WebSocket;
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using PluginManager.Interfaces;
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internal class Echo : DBCommand
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{
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public string Command => "echo";
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public string Description => "Replay with the same message";
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public string Usage => "echo [message]";
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public bool canUseDM => true;
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public bool canUseServer => true;
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public async void Execute(SocketCommandContext context, SocketMessage message, DiscordSocketClient client, bool isDM)
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{
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string m = message.Content.Substring(6);
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await message.Channel.SendMessageAsync(m);
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}
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}
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35
CMD_Utils/FlipCoin.cs
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35
CMD_Utils/FlipCoin.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Discord.Commands;
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using Discord.WebSocket;
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using PluginManager.Interfaces;
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namespace CMD_Utils
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{
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class FlipCoin : DBCommand
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{
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public string Command => "flip";
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public string Description => "Flip a coin";
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public string Usage => "flip";
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public bool canUseDM => true;
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public bool canUseServer => true;
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public async void Execute(SocketCommandContext context, SocketMessage message, DiscordSocketClient client, bool isDM)
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{
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System.Random random = new System.Random();
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int r = random.Next(1, 3);
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if (r == 1)
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await message.Channel.SendMessageAsync("Heads");
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else await message.Channel.SendMessageAsync("Tails");
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}
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}
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}
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40
CMD_Utils/Random.cs
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40
CMD_Utils/Random.cs
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using Discord.Commands;
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using Discord.WebSocket;
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using PluginManager.Interfaces;
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public class Random : DBCommand
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{
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public string Command => "random";
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public string Description => "random number between number1 and number2";
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public string Usage => "random [number1] [number2]";
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public bool canUseDM => true;
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public bool canUseServer => true;
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public async void Execute(SocketCommandContext context, SocketMessage message, DiscordSocketClient client, bool isDM)
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{
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try
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{
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string msg = message.Content;
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int a = int.Parse(msg.Split(' ')[1]);
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int b = int.Parse(msg.Split(' ')[2]);
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if (a > b)
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{
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int x = a;
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a = b;
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b = x;
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}
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await message.Channel.SendMessageAsync("Your random generated number is " + new System.Random().Next(a, b));
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}
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catch
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{
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await message.Channel.SendMessageAsync("Invalid numbers or no numbers:\nUsage: " + Usage);
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}
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}
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}
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