Add project files.

This commit is contained in:
Wizzy69
2022-01-07 20:26:10 +02:00
parent 8b8d4c7147
commit 84ee5c6235
53 changed files with 3544 additions and 0 deletions

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<OutputPath>E:\DiscordBot\BUILDS\</OutputPath>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\PluginManager\PluginManager.csproj" />
</ItemGroup>
</Project>

22
CMD_Utils/Echo.cs Normal file
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using Discord.Commands;
using Discord.WebSocket;
using PluginManager.Interfaces;
internal class Echo : DBCommand
{
public string Command => "echo";
public string Description => "Replay with the same message";
public string Usage => "echo [message]";
public bool canUseDM => true;
public bool canUseServer => true;
public async void Execute(SocketCommandContext context, SocketMessage message, DiscordSocketClient client, bool isDM)
{
string m = message.Content.Substring(6);
await message.Channel.SendMessageAsync(m);
}
}

35
CMD_Utils/FlipCoin.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Discord.Commands;
using Discord.WebSocket;
using PluginManager.Interfaces;
namespace CMD_Utils
{
class FlipCoin : DBCommand
{
public string Command => "flip";
public string Description => "Flip a coin";
public string Usage => "flip";
public bool canUseDM => true;
public bool canUseServer => true;
public async void Execute(SocketCommandContext context, SocketMessage message, DiscordSocketClient client, bool isDM)
{
System.Random random = new System.Random();
int r = random.Next(1, 3);
if (r == 1)
await message.Channel.SendMessageAsync("Heads");
else await message.Channel.SendMessageAsync("Tails");
}
}
}

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CMD_Utils/Random.cs Normal file
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using Discord.Commands;
using Discord.WebSocket;
using PluginManager.Interfaces;
public class Random : DBCommand
{
public string Command => "random";
public string Description => "random number between number1 and number2";
public string Usage => "random [number1] [number2]";
public bool canUseDM => true;
public bool canUseServer => true;
public async void Execute(SocketCommandContext context, SocketMessage message, DiscordSocketClient client, bool isDM)
{
try
{
string msg = message.Content;
int a = int.Parse(msg.Split(' ')[1]);
int b = int.Parse(msg.Split(' ')[2]);
if (a > b)
{
int x = a;
a = b;
b = x;
}
await message.Channel.SendMessageAsync("Your random generated number is " + new System.Random().Next(a, b));
}
catch
{
await message.Channel.SendMessageAsync("Invalid numbers or no numbers:\nUsage: " + Usage);
}
}
}