Music Commands
This commit is contained in:
@@ -6,13 +6,13 @@
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"compilationOptions": {},
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"targets": {
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".NETCoreApp,Version=v6.0": {
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"MusicCommands/1.0.0": {
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"Music Commands/1.0.0": {
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"dependencies": {
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"PluginManager": "1.0.0",
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"YoutubeExplode": "6.2.0"
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},
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"runtime": {
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"MusicCommands.dll": {}
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"Music Commands.dll": {}
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}
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},
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"AngleSharp/0.17.0": {
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@@ -187,7 +187,7 @@
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}
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},
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"libraries": {
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"MusicCommands/1.0.0": {
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"Music Commands/1.0.0": {
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"type": "project",
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"serviceable": false,
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"sha512": ""
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BIN
BUILDS/net6.0/Music Commands.dll
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BIN
BUILDS/net6.0/Music Commands.dll
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Binary file not shown.
Binary file not shown.
@@ -4,7 +4,7 @@
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<BaseOutputPath>bin\</BaseOutputPath>
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<BaseOutputPath></BaseOutputPath>
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</PropertyGroup>
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<ItemGroup>
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34
MusicCommands/AudioFile.cs
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34
MusicCommands/AudioFile.cs
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@@ -0,0 +1,34 @@
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using AngleSharp.Dom;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace MusicCommands
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{
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internal class AudioFile
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{
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internal string Name { get; set; }
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internal string Url { get; set; }
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internal AudioFile(string name, string url)
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{
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Name = name;
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Url = url;
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}
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internal async Task DownloadAudioFile()
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{
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Process proc = new Process();
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proc.StartInfo.FileName = "MusicDownloader.exe";
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proc.StartInfo.Arguments = $"{Url},{Name}";
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proc.StartInfo.UseShellExecute = false;
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proc.StartInfo.RedirectStandardOutput = true;
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proc.Start();
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await proc.WaitForExitAsync();
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}
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}
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}
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@@ -8,5 +8,6 @@ internal static class Data
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internal static IAudioClient audioClient = null;
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internal static IVoiceChannel voiceChannel = null;
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internal static MusicPlayer CurrentlyRunning = null;
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internal static MusicPlayer MusicPlayer = null;
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internal static MusicPlaylist Playlist = new();
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}
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@@ -22,8 +22,8 @@ internal class Leave : DBCommand
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{
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if (Data.audioClient is not null && Data.voiceChannel is not null)
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{
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Data.CurrentlyRunning.Stop();
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Data.CurrentlyRunning = null;
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Data.Playlist.ClearQueue();
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Data.MusicPlayer.isPlaying = false;
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await Data.audioClient.StopAsync();
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await Data.voiceChannel.DisconnectAsync();
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}
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@@ -4,6 +4,7 @@
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<TargetFramework>net6.0</TargetFramework>
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<Nullable>warnings</Nullable>
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<BaseOutputPath>bin\</BaseOutputPath>
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<AssemblyName>Music Commands</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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@@ -9,17 +9,56 @@ namespace MusicCommands;
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internal class MusicPlayer
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{
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private Stream outputStream { get; }
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internal bool isPlaying, isPaused;
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public MusicPlayer(Stream outputChannel)
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{
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outputStream = outputChannel;
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}
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public async Task Play(Stream source, int byteSize)
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{
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isPlaying = true;
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while (isPlaying)
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{
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if (isPaused)
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continue;
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var bits = new byte[byteSize];
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var read = await source.ReadAsync(bits, 0, byteSize);
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if (read == 0)
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break;
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try
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{
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await outputStream.WriteAsync(bits, 0, read);
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}
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catch
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{
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break;
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}
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}
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await source.FlushAsync();
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await source.DisposeAsync();
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source.Close();
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await outputStream.FlushAsync();
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isPlaying = false;
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}
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/*
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public MusicPlayer(Stream input, Stream output)
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{
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inputStream = input;
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outputStream = output;
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}
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public MusicPlayer(Stream output)
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{
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inputStream = null;
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outputStream = output;
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}
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public Stream inputStream { get; } // from FFMPEG
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public Stream outputStream { get; } // to Voice Channel
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@@ -32,69 +71,13 @@ internal class MusicPlayer
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_stop = true;
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}
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public async Task StartSendAudioFromLink(string URL)
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{
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/* using (HttpClient client = new HttpClient())
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using (HttpResponseMessage response = await client.GetAsync(URL))
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using (var content = response.Content)
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{
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await (await content.ReadAsStreamAsync()).CopyToAsync(outputStream);
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}*/
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Stream ms = new MemoryStream();
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var bsize = 512;
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new Thread(async delegate(object o)
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{
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var response = await new HttpClient().GetAsync(URL);
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using (var stream = await response.Content.ReadAsStreamAsync())
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{
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var buffer = new byte[bsize];
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int read;
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while ((read = stream.Read(buffer, 0, buffer.Length)) > 0)
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{
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var pos = ms.Position;
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ms.Position = ms.Length;
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ms.Write(buffer, 0, read);
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ms.Position = pos;
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}
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}
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}
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).Start();
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Console.Write("Reading data: ");
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while (ms.Length < bsize * 10)
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{
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await Task.Delay(1000);
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Console.Title = "Reading data: " + ms.Length + " bytes read of " + bsize * 10;
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Console.Write(".");
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}
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Console.WriteLine("\nDone");
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ms.Position = 0;
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_stop = false;
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Paused = false;
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while (!_stop)
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{
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if (Paused) continue;
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var buffer = new byte[bsize];
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var read = await ms.ReadAsync(buffer, 0, buffer.Length);
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if (read > 0)
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await outputStream.WriteAsync(buffer, 0, read);
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else
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break;
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}
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}
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public async Task StartSendAudio()
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public async Task StartSendAudio(int bsize)
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{
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Paused = false;
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_stop = false;
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while (!_stop)
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{
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if (Paused) continue;
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var bsize = 512;
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var buffer = new byte[bsize];
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var bcount = await inputStream.ReadAsync(buffer, 0, bsize);
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if (bcount <= 0)
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@@ -114,5 +97,5 @@ internal class MusicPlayer
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Functions.WriteLogFile(ex.ToString());
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}
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}
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}
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}*/
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}
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25
MusicCommands/MusicPlaylist.cs
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25
MusicCommands/MusicPlaylist.cs
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@@ -0,0 +1,25 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace MusicCommands
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{
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internal class MusicPlaylist
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{
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internal MusicPlaylist()
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{
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Console.WriteLine("Initialized playlist.");
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}
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public Queue<AudioFile> QueueList = new();
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public void Enqueue(AudioFile query) => QueueList.Enqueue(query);
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public void ClearQueue() => QueueList.Clear();
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public int Count => QueueList.Count;
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public AudioFile GetNextSong => QueueList.Dequeue();
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public AudioFile WhatIsNext => QueueList.Peek();
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}
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}
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@@ -8,7 +8,7 @@ internal class Pause : DBCommand
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{
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public string Command => "pause";
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public string Description => "Pause the music";
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public string Description => "Pause/Unpause the music that is currently running";
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public string Usage => "pause";
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@@ -20,6 +20,6 @@ internal class Pause : DBCommand
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public void Execute(SocketCommandContext context, SocketMessage message, DiscordSocketClient client, bool isDM)
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{
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Data.CurrentlyRunning.Paused = true;
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Data.MusicPlayer.isPaused = !Data.MusicPlayer.isPaused;
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}
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}
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@@ -1,7 +1,6 @@
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Threading.Tasks;
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using Discord;
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using Discord.Audio;
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using Discord.Commands;
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@@ -42,28 +41,47 @@ internal class Play : DBCommand
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return;
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}
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string url = splitted[1];
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var url = splitted[1];
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path += $"{Functions.CreateMD5(url)}";
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if (File.Exists(path))
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break;
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//await context.Channel.SendMessageAsync("Searching for " + url);
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await GetMusicAudio(url, path);
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//await context.Channel.SendMessageAsync("Playing: " + url);
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{
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Data.Playlist.Enqueue(new AudioFile(path, null));
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}
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else
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{
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string searchString = Functions.MergeStrings(splitted, 1);
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var file = new AudioFile(path, url);
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await file.DownloadAudioFile();
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Data.Playlist.Enqueue(file);
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}
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}
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else
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{
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var searchString = splitted.MergeStrings(1);
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path += $"{Functions.CreateMD5(searchString)}";
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if (File.Exists(path))
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break;
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{
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Data.Playlist.Enqueue(new AudioFile(path, null));
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}
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else
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{
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await context.Channel.SendMessageAsync("Searching for " + searchString);
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await GetMusicAudio(searchString, path);
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var file = new AudioFile(path, searchString);
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await file.DownloadAudioFile();
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Data.Playlist.Enqueue(file);
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if (Data.MusicPlayer is null)
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await context.Channel.SendMessageAsync("Playing: " + searchString);
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}
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}
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if (Data.MusicPlayer is not null)
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{
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await context.Channel.SendMessageAsync("Enqueued your request");
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return;
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}
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}
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while (false);
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Data.voiceChannel = (context.User as IGuildUser)?.VoiceChannel;
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if (Data.voiceChannel == null)
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@@ -72,16 +90,29 @@ internal class Play : DBCommand
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return;
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}
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Data.audioClient = await Data.voiceChannel.ConnectAsync(true);
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using (var ffmpeg = CreateStream(path))
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using (var output = ffmpeg.StandardOutput.BaseStream)
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using (var discord = Data.audioClient.CreatePCMStream(AudioApplication.Mixed))
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if (Data.audioClient is null)
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{
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if (Data.CurrentlyRunning != null) Data.CurrentlyRunning.Stop();
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Data.CurrentlyRunning = new MusicPlayer(output, discord);
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await Data.CurrentlyRunning.StartSendAudio();
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Data.audioClient = await Data.voiceChannel.ConnectAsync(true);
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Data.MusicPlayer = null;
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}
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using (var discordChanneAudioOutStream = Data.audioClient.CreatePCMStream(AudioApplication.Mixed))
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{
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if (Data.MusicPlayer is null)
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Data.MusicPlayer = new MusicPlayer(discordChanneAudioOutStream);
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while (Data.Playlist.Count > 0)
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{
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var nowPlaying = Data.Playlist.GetNextSong;
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using (var ffmpeg = CreateStream(nowPlaying.Name))
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using (var ffmpegOutputBaseStream = ffmpeg.StandardOutput.BaseStream)
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{
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await Data.MusicPlayer.Play(ffmpegOutputBaseStream, 1024);
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Console.WriteLine("Finished playing from" + nowPlaying.Name);
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}
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}
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Data.MusicPlayer = null;
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}
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}
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@@ -89,16 +120,4 @@ internal class Play : DBCommand
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{
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return Process.Start(new ProcessStartInfo { FileName = "ffmpeg", Arguments = $"-hide_banner -loglevel panic -i \"{path}\" -ac 2 -f s16le -ar 48000 pipe:1", UseShellExecute = false, RedirectStandardOutput = true });
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}
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private async Task GetMusicAudio(string url, string location)
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{
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Process proc = new Process();
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proc.StartInfo.FileName = "MusicDownloader.exe";
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proc.StartInfo.Arguments = $"{url},{location}";
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proc.StartInfo.UseShellExecute = false;
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proc.StartInfo.RedirectStandardOutput = true;
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proc.Start();
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await proc.WaitForExitAsync();
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}
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}
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31
MusicCommands/Skip.cs
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31
MusicCommands/Skip.cs
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@@ -0,0 +1,31 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Discord.Commands;
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using Discord.WebSocket;
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using PluginManager.Interfaces;
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namespace MusicCommands
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{
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public class Skip : DBCommand
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{
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public string Command => "skip";
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public string Description => "skip the music that is currently running";
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public string Usage => "skip";
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public bool canUseDM => false;
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public bool canUseServer => true;
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public bool requireAdmin => false;
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public void Execute(SocketCommandContext context, SocketMessage message, DiscordSocketClient client, bool isDM)
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{
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Data.MusicPlayer.isPlaying = false;
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}
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}
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}
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@@ -1,25 +0,0 @@
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using Discord.Commands;
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using Discord.WebSocket;
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using PluginManager.Interfaces;
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namespace MusicCommands;
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internal class Unpause : DBCommand
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{
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public string Command => "unpause";
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public string Description => "Unpause the music";
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public string Usage => "unpause";
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public bool canUseDM => false;
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public bool canUseServer => true;
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public bool requireAdmin => false;
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public void Execute(SocketCommandContext context, SocketMessage message, DiscordSocketClient client, bool isDM)
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{
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Data.CurrentlyRunning.Paused = false;
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}
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}
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31
MusicCommands/queue.cs
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31
MusicCommands/queue.cs
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@@ -0,0 +1,31 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Discord.Commands;
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using Discord.WebSocket;
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using PluginManager.Interfaces;
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namespace MusicCommands
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{
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public class queue : DBCommand
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{
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public string Command => "queue";
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public string Description => "check queue";
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public string Usage => "queue";
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public bool canUseDM => false;
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public bool canUseServer => true;
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public bool requireAdmin => false;
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public async void Execute(SocketCommandContext context, SocketMessage message, DiscordSocketClient client, bool isDM)
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{
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await context.Channel.SendMessageAsync($"You have {Data.Playlist.Count} items in queue");
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}
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}
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}
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