Music Commands
This commit is contained in:
@@ -9,110 +9,93 @@ namespace MusicCommands;
|
||||
|
||||
internal class MusicPlayer
|
||||
{
|
||||
public MusicPlayer(Stream input, Stream output)
|
||||
private Stream outputStream { get; }
|
||||
|
||||
internal bool isPlaying, isPaused;
|
||||
|
||||
public MusicPlayer(Stream outputChannel)
|
||||
{
|
||||
inputStream = input;
|
||||
outputStream = output;
|
||||
outputStream = outputChannel;
|
||||
}
|
||||
|
||||
public MusicPlayer(Stream output)
|
||||
public async Task Play(Stream source, int byteSize)
|
||||
{
|
||||
inputStream = null;
|
||||
outputStream = output;
|
||||
}
|
||||
|
||||
public Stream inputStream { get; } // from FFMPEG
|
||||
public Stream outputStream { get; } // to Voice Channel
|
||||
|
||||
public bool Paused { get; set; }
|
||||
private bool _stop { get; set; }
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
_stop = true;
|
||||
}
|
||||
|
||||
public async Task StartSendAudioFromLink(string URL)
|
||||
{
|
||||
/* using (HttpClient client = new HttpClient())
|
||||
using (HttpResponseMessage response = await client.GetAsync(URL))
|
||||
using (var content = response.Content)
|
||||
{
|
||||
await (await content.ReadAsStreamAsync()).CopyToAsync(outputStream);
|
||||
}*/
|
||||
|
||||
|
||||
Stream ms = new MemoryStream();
|
||||
var bsize = 512;
|
||||
new Thread(async delegate(object o)
|
||||
{
|
||||
var response = await new HttpClient().GetAsync(URL);
|
||||
using (var stream = await response.Content.ReadAsStreamAsync())
|
||||
{
|
||||
var buffer = new byte[bsize];
|
||||
int read;
|
||||
while ((read = stream.Read(buffer, 0, buffer.Length)) > 0)
|
||||
{
|
||||
var pos = ms.Position;
|
||||
ms.Position = ms.Length;
|
||||
ms.Write(buffer, 0, read);
|
||||
ms.Position = pos;
|
||||
}
|
||||
}
|
||||
}
|
||||
).Start();
|
||||
Console.Write("Reading data: ");
|
||||
while (ms.Length < bsize * 10)
|
||||
isPlaying = true;
|
||||
while (isPlaying)
|
||||
{
|
||||
await Task.Delay(1000);
|
||||
Console.Title = "Reading data: " + ms.Length + " bytes read of " + bsize * 10;
|
||||
Console.Write(".");
|
||||
}
|
||||
if (isPaused)
|
||||
continue;
|
||||
|
||||
Console.WriteLine("\nDone");
|
||||
ms.Position = 0;
|
||||
|
||||
_stop = false;
|
||||
Paused = false;
|
||||
|
||||
while (!_stop)
|
||||
{
|
||||
if (Paused) continue;
|
||||
var buffer = new byte[bsize];
|
||||
var read = await ms.ReadAsync(buffer, 0, buffer.Length);
|
||||
if (read > 0)
|
||||
await outputStream.WriteAsync(buffer, 0, read);
|
||||
else
|
||||
var bits = new byte[byteSize];
|
||||
var read = await source.ReadAsync(bits, 0, byteSize);
|
||||
if (read == 0)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public async Task StartSendAudio()
|
||||
{
|
||||
Paused = false;
|
||||
_stop = false;
|
||||
while (!_stop)
|
||||
{
|
||||
if (Paused) continue;
|
||||
var bsize = 512;
|
||||
var buffer = new byte[bsize];
|
||||
var bcount = await inputStream.ReadAsync(buffer, 0, bsize);
|
||||
if (bcount <= 0)
|
||||
{
|
||||
Stop();
|
||||
Data.CurrentlyRunning = null;
|
||||
break;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
await outputStream.WriteAsync(buffer, 0, bcount);
|
||||
await outputStream.WriteAsync(bits, 0, read);
|
||||
}
|
||||
catch (Exception ex)
|
||||
catch
|
||||
{
|
||||
await outputStream.FlushAsync();
|
||||
Functions.WriteLogFile(ex.ToString());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
await source.FlushAsync();
|
||||
await source.DisposeAsync();
|
||||
source.Close();
|
||||
await outputStream.FlushAsync();
|
||||
isPlaying = false;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
public MusicPlayer(Stream input, Stream output)
|
||||
{
|
||||
inputStream = input;
|
||||
outputStream = output;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public Stream inputStream { get; } // from FFMPEG
|
||||
public Stream outputStream { get; } // to Voice Channel
|
||||
|
||||
public bool Paused { get; set; }
|
||||
private bool _stop { get; set; }
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
_stop = true;
|
||||
}
|
||||
|
||||
public async Task StartSendAudio(int bsize)
|
||||
{
|
||||
Paused = false;
|
||||
_stop = false;
|
||||
while (!_stop)
|
||||
{
|
||||
if (Paused) continue;
|
||||
var buffer = new byte[bsize];
|
||||
var bcount = await inputStream.ReadAsync(buffer, 0, bsize);
|
||||
if (bcount <= 0)
|
||||
{
|
||||
Stop();
|
||||
Data.CurrentlyRunning = null;
|
||||
break;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
await outputStream.WriteAsync(buffer, 0, bcount);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
await outputStream.FlushAsync();
|
||||
Functions.WriteLogFile(ex.ToString());
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user