Music Library

This commit is contained in:
2022-04-09 09:06:54 +03:00
parent cbd835c243
commit 3d4c9ae9ea
12 changed files with 308 additions and 21 deletions

70
MusicCommands/Play.cs Normal file
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using Discord;
using Discord.Audio;
using Discord.Commands;
using Discord.WebSocket;
using PluginManager.Interfaces;
using PluginManager.Others;
using System;
using System.Diagnostics;
using System.IO;
namespace CMD_Utils.Music
{
class Play : DBCommand
{
public string Command => "fplay";
public string Description => "Play music from a file";
public string Usage => "fplay [name]";
public bool canUseDM => false;
public bool canUseServer => true;
public bool requireAdmin => false;
public async void Execute(SocketCommandContext context, SocketMessage message, DiscordSocketClient client, bool isDM)
{
string path = "./Music";
string FileName = Functions.GetArguments(message).ToArray().MergeStrings(0);
path += "/" + FileName + ".mp3";
if (!File.Exists(path))
{
Console.WriteLine("Unknown path " + path);
return;
}
// Get the audio channel
Data.voiceChannel = (context.User as IGuildUser)?.VoiceChannel;
if (Data.voiceChannel == null) { await context.Channel.SendMessageAsync("User must be in a voice channel, or a voice channel must be passed as an argument."); return; }
// For the next step with transmitting audio, you would want to pass this Audio Client in to a service.
Data.audioClient = await Data.voiceChannel.ConnectAsync();
// Create FFmpeg using the previous example
using (var ffmpeg = CreateStream(path))
using (var output = ffmpeg.StandardOutput.BaseStream)
using (var discord = Data.audioClient.CreatePCMStream(AudioApplication.Mixed))
{
try { await output.CopyToAsync(discord); }
finally { await discord.FlushAsync(); }
}
}
private Process CreateStream(string path)
{
return Process.Start(new ProcessStartInfo
{
FileName = "ffmpeg",
Arguments = $"-hide_banner -loglevel panic -i \"{path}\" -ac 2 -f s16le -ar 48000 pipe:1",
UseShellExecute = false,
RedirectStandardOutput = true,
});
}
}
}