Music Library
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@@ -1,17 +0,0 @@
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using Discord;
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using Discord.Audio;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CMD_Utils.Music
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{
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internal static class Data
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{
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internal static IAudioClient audioClient;
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internal static IVoiceChannel voiceChannel;
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}
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}
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@@ -1,34 +0,0 @@
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using Discord.Commands;
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using Discord.WebSocket;
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using PluginManager.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CMD_Utils.Music
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{
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class Leave : DBCommand
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{
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public string Command => "leave";
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public string Description => "Leave the voice channel";
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public string Usage => "leave";
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public bool canUseDM => false;
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public bool canUseServer => true;
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public bool requireAdmin => false;
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public async void Execute(SocketCommandContext context, SocketMessage message, DiscordSocketClient client, bool isDM)
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{
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await Data.audioClient.StopAsync();
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await Data.voiceChannel.DisconnectAsync();
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}
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}
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}
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@@ -1,33 +0,0 @@
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using Discord.Commands;
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using Discord.WebSocket;
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using PluginManager.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CMD_Utils.Music
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{
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class Pause : DBCommand
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{
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public string Command => "pause";
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public string Description => "Pause the music";
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public string Usage => "pause";
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public bool canUseDM => false;
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public bool canUseServer => true;
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public bool requireAdmin => false;
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public async void Execute(SocketCommandContext context, SocketMessage message, DiscordSocketClient client, bool isDM)
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{
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// to be implemented
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}
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}
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}
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@@ -1,70 +0,0 @@
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using Discord;
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using Discord.Audio;
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using Discord.Commands;
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using Discord.WebSocket;
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using PluginManager.Interfaces;
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using PluginManager.Others;
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using System;
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using System.Diagnostics;
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using System.IO;
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namespace CMD_Utils.Music
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{
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class Play : DBCommand
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{
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public string Command => "fplay";
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public string Description => "Play music from a file";
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public string Usage => "fplay [name]";
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public bool canUseDM => false;
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public bool canUseServer => true;
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public bool requireAdmin => false;
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public async void Execute(SocketCommandContext context, SocketMessage message, DiscordSocketClient client, bool isDM)
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{
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string path = "./Music";
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string FileName = Functions.GetArguments(message).ToArray().MergeStrings(0);
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path += "/" + FileName + ".mp3";
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if (!File.Exists(path))
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{
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Console.WriteLine("Unknown path " + path);
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return;
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}
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// Get the audio channel
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Data.voiceChannel = (context.User as IGuildUser)?.VoiceChannel;
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if (Data.voiceChannel == null) { await context.Channel.SendMessageAsync("User must be in a voice channel, or a voice channel must be passed as an argument."); return; }
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// For the next step with transmitting audio, you would want to pass this Audio Client in to a service.
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Data.audioClient = await Data.voiceChannel.ConnectAsync();
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// Create FFmpeg using the previous example
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using (var ffmpeg = CreateStream(path))
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using (var output = ffmpeg.StandardOutput.BaseStream)
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using (var discord = Data.audioClient.CreatePCMStream(AudioApplication.Mixed))
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{
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try { await output.CopyToAsync(discord); }
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finally { await discord.FlushAsync(); }
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}
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}
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private Process CreateStream(string path)
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{
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return Process.Start(new ProcessStartInfo
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{
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FileName = "ffmpeg",
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Arguments = $"-hide_banner -loglevel panic -i \"{path}\" -ac 2 -f s16le -ar 48000 pipe:1",
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UseShellExecute = false,
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RedirectStandardOutput = true,
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});
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}
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}
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}
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