This commit is contained in:
2022-09-16 17:47:01 +03:00
parent fa15bc2333
commit 28fff8db8a
43 changed files with 13 additions and 1848 deletions

4
.gitignore vendored
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@@ -366,7 +366,5 @@ FodyWeavers.xsd
*.txt
#folders
/DiscordBotWindowsUI/
/WindowsUI/
/BUILDS/
/Plugins/
/DiscordBot.rar

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@@ -1,14 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<BaseOutputPath>bin\</BaseOutputPath>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\PluginManager\PluginManager.csproj" />
</ItemGroup>
</Project>

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@@ -1,47 +0,0 @@
using Discord;
using Discord.Commands;
using Discord.WebSocket;
using PluginManager;
using PluginManager.Interfaces;
using PluginManager.Others;
namespace CMD_LevelingSystem;
internal class Level : DBCommand
{
public string Command => "level";
public List<string> Aliases => new() { "lvl" };
public string Description => "Display tour current level";
public string Usage => "level";
public bool requireAdmin => false;
public async void ExecuteServer(SocketCommandContext context)
{
if (!File.Exists(Config.GetValue<string>("LevelingSystemPath") + $"/{context.Message.Author.Id}.dat"))
{
await context.Channel.SendMessageAsync("You are now unranked !");
return;
}
var user = await Functions.ConvertFromJson<User>(Config.GetValue<string>("LevelingSystemPath") + $"/{context.Message.Author.Id}.dat");
if (user == null)
{
await context.Channel.SendMessageAsync("You are now unranked !");
return;
}
var builder = new EmbedBuilder();
var r = new Random();
builder.WithColor(r.Next(256), r.Next(256), r.Next(256));
builder.AddField("Current Level", user.CurrentLevel, true)
.AddField("Current EXP", user.CurrentEXP, true)
.AddField("Required Exp", user.RequiredEXPToLevelUp, true);
builder.WithTimestamp(DateTimeOffset.Now);
await context.Channel.SendMessageAsync(embed: builder.Build());
}
}

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@@ -1,18 +0,0 @@
using Discord.WebSocket;
namespace CMD_LevelingSystem;
public class DiscordUser
{
public string Username { get; set; }
public ushort DiscordTag { get; set; }
public ulong userID { get; set; }
}
public class User
{
public DiscordUser user { get; set; }
public int CurrentLevel { get; set; }
public long CurrentEXP { get; set; }
public long RequiredEXPToLevelUp { get; set; }
}

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@@ -1,19 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<BaseOutputPath>bin\</BaseOutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<OutputPath>..\BUILDS\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\PluginManager\PluginManager.csproj" />
</ItemGroup>
</Project>

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@@ -1,32 +0,0 @@
using Discord.Commands;
using Discord.WebSocket;
using PluginManager.Interfaces;
using System.Collections.Generic;
namespace CMD_Utils;
internal class FlipCoin : DBCommand
{
public string Command => "flip";
public List<string> Aliases => null;
public string Description => "Flip a coin";
public string Usage => "flip";
public bool requireAdmin => false;
public async void ExecuteDM(SocketCommandContext context) => ExecuteServer(context);
public async void ExecuteServer(SocketCommandContext context)
{
var random = new System.Random();
var r = random.Next(1, 3);
if (r == 1)
await context.Message.Channel.SendMessageAsync("Heads");
else
await context.Message.Channel.SendMessageAsync("Tails");
}
}

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@@ -1,44 +0,0 @@
using System.Collections.Generic;
using Discord;
using Discord.Commands;
using Discord.WebSocket;
using PluginManager.Interfaces;
using PluginManager.Others;
namespace CMD_Utils;
public class Poll : DBCommand
{
public string Command => "poll";
public List<string> Aliases => null;
public string Description => "Create a poll with options";
public string Usage => "poll [This-is-question] [This-is-answer-1] [This-is-answer-2] ... ";
public bool requireAdmin => true;
public async void ExecuteServer(SocketCommandContext context)
{
var question = context.Message.Content.Split(' ')[1].Replace('-', ' ');
var answers = Functions.MergeStrings(context.Message.Content.Split(' '), 2).Split(' ');
var embedBuilder = new EmbedBuilder();
embedBuilder.Title = question;
var len = answers.Length;
for (var i = 0; i < len; i++) embedBuilder.AddField($"Answer {i + 1}", answers[i].Replace('-', ' '), true);
var msg = await context.Channel.SendMessageAsync(embed: embedBuilder.Build());
var emotes = new List<IEmote>();
emotes.Add(Emoji.Parse(":one:"));
emotes.Add(Emoji.Parse(":two:"));
emotes.Add(Emoji.Parse(":three:"));
emotes.Add(Emoji.Parse(":four:"));
emotes.Add(Emoji.Parse(":five:"));
emotes.Add(Emoji.Parse(":six:"));
for (var i = 0; i < len; i++) await msg.AddReactionAsync(emotes[i]);
}
}

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@@ -1,43 +0,0 @@
using System.Collections.Generic;
using Discord.Commands;
using Discord.WebSocket;
using PluginManager.Interfaces;
public class Random : DBCommand
{
public string Command => "random";
public List<string> Aliases => new() { "rnd" };
public string Description => "random number between number1 and number2";
public string Usage => "random [number1] [number2]";
public bool requireAdmin => false;
public async void ExecuteDM(SocketCommandContext context) => ExecuteServer(context);
public async void ExecuteServer(SocketCommandContext context)
{
try
{
var msg = context.Message.Content;
var a = int.Parse(msg.Split(' ')[1]);
var b = int.Parse(msg.Split(' ')[2]);
if (a > b)
{
var temp = a;
a = b;
b = temp;
}
await context.Message.Channel.SendMessageAsync("Your random generated number is " + new System.Random().Next(a, b));
}
catch
{
await context.Message.Channel.SendMessageAsync("Invalid numbers or no numbers:\nUsage: " + Usage);
}
}
}

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@@ -1,20 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<BaseOutputPath></BaseOutputPath>
</PropertyGroup>
<ItemGroup>
<Compile Remove="bin\**" />
<EmbeddedResource Remove="bin\**" />
<None Remove="bin\**" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\PluginManager\PluginManager.csproj" />
</ItemGroup>
</Project>

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@@ -1,59 +0,0 @@
using Discord;
using Discord.WebSocket;
using EVE_LevelingSystem.LevelingSystemCore;
using PluginManager;
using PluginManager.Interfaces;
using PluginManager.Others;
namespace EVE_LevelingSystem
{
internal class Level : DBEvent
{
public string name => "Leveling System Event Handler";
public string description => "The Leveling System Event Handler";
internal static Settings globalSettings = new();
public async void Start(DiscordSocketClient client)
{
Directory.CreateDirectory("./Data/Resources/LevelingSystem");
if (!Config.ContainsKey("LevelingSystemPath"))
Config.AddValueToVariables("LevelingSystemPath", "./Data/Resources/LevelingSystem", true);
if (!Config.ContainsKey("LevelingSystemSettingsFile"))
Config.AddValueToVariables("LevelingSystemSettingsFile", "./Data/Resources/LevelingSystemSettings.txt", true);
//PluginManager.Config.AddValueToVariables
if (!File.Exists(Config.GetValue<string>("LevelingSystemSettingsFile")))
{
globalSettings = new Settings { TimeToWaitBetweenMessages = 5 };
await Functions.SaveToJsonFile<Settings>(Config.GetValue<string>("LevelingSystemSettingsFile"), globalSettings);
}
else
globalSettings = await Functions.ConvertFromJson<Settings>(Config.GetValue<string>("LevelingSystemSettingsFile"));
// Console.WriteLine(globalSettings.TimeToWaitBetweenMessages);
client.MessageReceived += ClientOnMessageReceived;
}
private async Task ClientOnMessageReceived(SocketMessage arg)
{
if (arg.Author.IsBot || arg.IsTTS || arg.Content.StartsWith(Config.GetValue<string>("prefix"))) return;
string userID = arg.Author.Id.ToString();
User user;
if (File.Exists($"{Config.GetValue<string>("LevelingSystemPath")}/{userID}.dat"))
{
user = await Functions.ConvertFromJson<User>(Config.GetValue<string>("LevelingSystemPath")! + $"/{userID}.dat");
// Console.WriteLine(Config.GetValue("LevelingSystemPath"));
if (user.AddEXP()) await arg.Channel.SendMessageAsync($"{arg.Author.Mention} is now level {user.CurrentLevel}");
await Functions.SaveToJsonFile(Config.GetValue<string>("LevelingSystemPath") + $"/{userID}.dat", user);
return;
}
user = new User { CurrentEXP = 0, CurrentLevel = 1, RequiredEXPToLevelUp = LevelCalculator.GetNextLevelRequiredEXP(1), user = new DiscordUser { DiscordTag = arg.Author.DiscriminatorValue, userID = arg.Author.Id, Username = arg.Author.Username } };
if (user.AddEXP()) await arg.Channel.SendMessageAsync($"{arg.Author.Mention} is now level {user.CurrentLevel}");
await Functions.SaveToJsonFile<User>($"{Config.GetValue<string>("LevelingSystemPath")}/{userID}.dat", user);
}
}
}

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@@ -1,58 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using PluginManager;
namespace EVE_LevelingSystem.LevelingSystemCore
{
internal static class LevelCalculator
{
internal static List<string> OnWaitingList = new();
internal static Int64 GetNextLevelRequiredEXP(int currentLevel)
{
return currentLevel * 8 + 24;
}
internal static void LevelUp(this User user)
{
user.CurrentEXP = 0;
user.RequiredEXPToLevelUp = GetNextLevelRequiredEXP(user.CurrentLevel);
user.CurrentLevel++;
}
internal static bool AddEXP(this User user)
{
if (OnWaitingList.Contains(user.user.userID.ToString())) return false;
Random r = new Random();
int exp = r.Next(Level.globalSettings.MinEXP, Level.globalSettings.MaxEXP + 1);
Int64 userXP = user.CurrentEXP;
Int64 reqEXP = user.RequiredEXPToLevelUp;
if (userXP + exp >= reqEXP)
{
user.LevelUp();
user.CurrentEXP = exp - (reqEXP - userXP);
//Console.WriteLine("Level up");
return true;
}
user.CurrentEXP += exp;
OnWaitingList.Add(user.user.userID.ToString());
new Thread(() =>
{
int minutesToWait = Level.globalSettings.TimeToWaitBetweenMessages;
Thread.Sleep(60000 * minutesToWait);
OnWaitingList.Remove(user.user.userID.ToString());
}
).Start();
return false;
}
}
}

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@@ -1,20 +0,0 @@
using Discord;
using Discord.WebSocket;
namespace EVE_LevelingSystem.LevelingSystemCore
{
public class DiscordUser
{
public string Username { get; set; }
public ushort DiscordTag { get; set; }
public ulong userID { get; set; }
}
public class User
{
public DiscordUser user { get; set; }
public int CurrentLevel { get; set; }
public long CurrentEXP { get; set; }
public long RequiredEXPToLevelUp { get; set; }
}
}

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@@ -1,15 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EVE_LevelingSystem
{
public class Settings
{
public int TimeToWaitBetweenMessages { get; set; }
public int MinEXP { get; set; }
public int MaxEXP { get; set; }
}
}

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@@ -1,24 +0,0 @@
using Discord.Commands;
using PluginManager.Interfaces;
namespace FreeGamesModule
{
public class Free : DBCommand
{
public string Command => "free";
public List<string>? Aliases => null;
public string Description => "Check out any free game";
public string Usage => "free [platform]";
public bool requireAdmin => false;
public void ExecuteServer(SocketCommandContext context)
{
}
}
}

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@@ -1,13 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\PluginManager\PluginManager.csproj" />
</ItemGroup>
</Project>

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@@ -1,35 +0,0 @@
using AngleSharp.Dom;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MusicCommands
{
internal class AudioFile
{
internal string Name { get; set; }
internal string Url { get; set; }
internal AudioFile(string name, string url)
{
Name = name;
Url = url;
}
internal async Task DownloadAudioFile()
{
Process proc = new Process();
proc.StartInfo.FileName = "MusicDownloader";
proc.StartInfo.Arguments = $"{Url},{Name}";
proc.StartInfo.UseShellExecute = false;
proc.StartInfo.RedirectStandardOutput = true;
proc.Start();
await proc.WaitForExitAsync();
}
}
}

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@@ -1,13 +0,0 @@
using Discord;
using Discord.Audio;
namespace MusicCommands;
internal static class Data
{
internal static IAudioClient audioClient = null;
internal static IVoiceChannel voiceChannel = null;
internal static MusicPlayer MusicPlayer = null;
internal static MusicPlaylist Playlist = new();
}

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@@ -1,42 +0,0 @@
using System.Collections.Generic;
using Discord.Commands;
using Discord.WebSocket;
using PluginManager.Interfaces;
namespace MusicCommands;
internal class Leave : DBCommand
{
public string Command => "leave";
public List<string> Aliases => null;
public string Description => "Leave the voice channel";
public string Usage => "leave";
public bool requireAdmin => false;
public async void ExecuteServer(SocketCommandContext context)
{
if (Data.audioClient is not null && Data.voiceChannel is not null)
{
await Data.audioClient.StopAsync();
await Data.voiceChannel.DisconnectAsync();
}
if (Data.Playlist is not null)
{
Data.Playlist.ClearQueue();
Data.Playlist = new();
}
if (Data.MusicPlayer is not null)
{
Data.MusicPlayer.Stop();
Data.MusicPlayer = null;
}
}
}

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@@ -1,25 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<Nullable>warnings</Nullable>
<BaseOutputPath>bin\</BaseOutputPath>
<AssemblyName>Music Commands</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<OutputPath>../BUILDS/</OutputPath>
<ErrorReport>none</ErrorReport>
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\PluginManager\PluginManager.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="YoutubeExplode" Version="6.2.0" />
</ItemGroup>
</Project>

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@@ -1,53 +0,0 @@
using System.IO;
using System.Threading.Tasks;
namespace MusicCommands;
internal class MusicPlayer
{
private Stream outputStream { get; }
internal AudioFile NowPlaying = null;
internal bool isPlaying, isPaused;
public MusicPlayer(Stream outputChannel)
{
outputStream = outputChannel;
}
public async Task Play(Stream source, int byteSize, AudioFile songPlaying)
{
isPlaying = true;
NowPlaying = songPlaying;
while (isPlaying)
{
if (isPaused)
continue;
var bits = new byte[byteSize];
var read = await source.ReadAsync(bits, 0, byteSize);
if (read == 0)
break;
try
{
await outputStream.WriteAsync(bits, 0, read);
}
catch
{
break;
}
}
await source.FlushAsync();
await source.DisposeAsync();
source.Close();
await outputStream.FlushAsync();
isPlaying = false;
}
public void Stop()
{
isPlaying = false;
}
}

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@@ -1,25 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MusicCommands
{
internal class MusicPlaylist
{
internal MusicPlaylist()
{
Console.WriteLine("Initialized playlist.");
}
public Queue<AudioFile> QueueList = new();
public void Enqueue(AudioFile query) => QueueList.Enqueue(query);
public void ClearQueue() => QueueList.Clear();
public int Count => QueueList.Count;
public AudioFile GetNextSong => QueueList.Dequeue();
public AudioFile WhatIsNext => QueueList.Peek();
}
}

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@@ -1,26 +0,0 @@
using System.Collections.Generic;
using Discord.Commands;
using Discord.WebSocket;
using PluginManager.Interfaces;
namespace MusicCommands;
internal class Pause : DBCommand
{
public string Command => "pause";
public List<string> Aliases => null;
public string Description => "Pause/Unpause the music that is currently running";
public string Usage => "pause";
public bool requireAdmin => false;
public void ExecuteServer(SocketCommandContext context)
{
Data.MusicPlayer.isPaused = !Data.MusicPlayer.isPaused;
}
}

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@@ -1,117 +0,0 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using Discord;
using Discord.Audio;
using Discord.Commands;
using Discord.WebSocket;
using PluginManager.Interfaces;
using PluginManager.Others;
namespace MusicCommands;
internal class Play : DBCommand
{
public string Command => "play";
public List<string> Aliases => new() { "p" };
public string Description => "Play music from a file";
public string Usage => "play [name/url]";
public bool requireAdmin => false;
public async void ExecuteServer(SocketCommandContext context)
{
Directory.CreateDirectory("Music");
var path = "./Music/";
string[] splitted = context.Message.Content.Split(' ');
if (splitted.Length < 2)
return;
do
{
if (splitted.Length == 2 && splitted[1].Contains("youtube.com") || splitted[1].Contains("youtu.be"))
{
var url = splitted[1];
path += $"{Functions.CreateMD5(url)}";
if (File.Exists(path))
{
Data.Playlist.Enqueue(new AudioFile(path, null));
}
else
{
var file = new AudioFile(path, url);
await file.DownloadAudioFile();
Data.Playlist.Enqueue(file);
}
}
else
{
var searchString = splitted.MergeStrings(1);
path += $"{Functions.CreateMD5(searchString)}";
if (File.Exists(path))
{
Data.Playlist.Enqueue(new AudioFile(path, null));
}
else
{
await context.Channel.SendMessageAsync("Searching for " + searchString);
var file = new AudioFile(path, searchString);
await file.DownloadAudioFile();
Data.Playlist.Enqueue(file);
if (Data.MusicPlayer is null)
await context.Channel.SendMessageAsync("Playing: " + searchString);
}
}
if (Data.MusicPlayer is not null)
{
await context.Channel.SendMessageAsync("Queued your request: " + splitted.MergeStrings(1));
return;
}
}
while (false); // run only one time !
Data.voiceChannel = (context.User as IGuildUser)?.VoiceChannel;
if (Data.voiceChannel == null)
{
await context.Channel.SendMessageAsync("User must be in a voice channel, or a voice channel must be passed as an argument.");
return;
}
if (Data.audioClient is null)
{
Data.audioClient = await Data.voiceChannel.ConnectAsync(true);
Data.MusicPlayer = null;
}
using (var discordChanneAudioOutStream = Data.audioClient.CreatePCMStream(AudioApplication.Mixed))
{
Data.MusicPlayer ??= new MusicPlayer(discordChanneAudioOutStream);
while (Data.Playlist.Count > 0)
{
var nowPlaying = Data.Playlist.GetNextSong;
using (var ffmpeg = CreateStream(nowPlaying.Name))
using (var ffmpegOutputBaseStream = ffmpeg.StandardOutput.BaseStream)
{
await Data.MusicPlayer.Play(ffmpegOutputBaseStream, 1024, nowPlaying);
Console.WriteLine("Finished playing from " + nowPlaying.Url);
}
}
Data.MusicPlayer = null;
}
}
private static Process CreateStream(string path)
{
return Process.Start(new ProcessStartInfo { FileName = "ffmpeg", Arguments = $"-hide_banner -loglevel panic -i \"{path}\" -ac 2 -f s16le -ar 48000 pipe:1", UseShellExecute = false, RedirectStandardOutput = true });
}
}

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@@ -1,40 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Discord.Commands;
using Discord.WebSocket;
using PluginManager.Interfaces;
namespace MusicCommands
{
public class Skip : DBCommand
{
public string Command => "skip";
public List<string> Aliases => null;
public string Description => "skip the music that is currently running";
public string Usage => "skip";
public bool requireAdmin => false;
public async void ExecuteServer(SocketCommandContext context)
{
var loadedSong = Data.MusicPlayer.NowPlaying;
if (loadedSong is null || Data.MusicPlayer.isPlaying == false)
{
await context.Message.Channel.SendMessageAsync("There is no music playing");
return;
}
Data.MusicPlayer.isPlaying = false;
await context.Message.Channel.SendMessageAsync($"You have skipped {loadedSong.Name}");
}
}
}

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@@ -1,30 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Discord.Commands;
using Discord.WebSocket;
using PluginManager.Interfaces;
namespace MusicCommands
{
public class queue : DBCommand
{
public string Command => "queue";
public List<string> Aliases => new() { "q" };
public string Description => "check queue";
public string Usage => "queue";
public bool requireAdmin => false;
public async void ExecuteServer(SocketCommandContext context)
{
await context.Channel.SendMessageAsync($"You have {Data.Playlist.Count} items in queue");
}
}
}

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@@ -1,62 +0,0 @@
using System.IO.Compression;
using System.Runtime.CompilerServices;
using Discord;
using Discord.Commands;
using Discord.Rest;
using Discord.WebSocket;
using Microsoft.Win32.SafeHandles;
using PluginManager.Interfaces;
using PluginManager.Others;
using Roles.Internals;
namespace Roles
{
public class AddRole : DBCommand
{
public string Command => "addrole";
public List<string> Aliases => new() { "ar", "addr", "roleadd" };
public string Description => "Role options";
public string Usage => "addrole [user1] [user2] ... [role1] [role2] ...";
public bool requireAdmin => true;
public async void ExecuteServer(SocketCommandContext context)
{
if (context.Message.MentionedUsers.Count == 0 || context.Message.MentionedRoles.Count == 0)
{
await context.Channel.SendMessageAsync($"Invalid invocation\nUsage:{Usage}");
return;
}
try
{
var users = context.Message.MentionedUsers;
var roles = context.Message.MentionedRoles;
foreach (var user in users)
{
foreach (var role in roles)
{
try
{
await ((SocketGuildUser)context.Guild.GetUser(user.Id)).AddRoleAsync(role);
await context.Channel.SendMessageAsync($"User {user.Mention} got role : {role.Name}");
}
catch (Exception ex) { ex.WriteErrFile(); }
}
}
}
catch (Exception ex)
{
await context.Channel.SendMessageAsync(ex.Message);
}
}
}
}

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@@ -1,79 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Discord;
using Discord.WebSocket;
using PluginManager.Others;
namespace Roles.Internals
{
internal static class RoleManagement
{
internal static async void AddRole(this SocketGuildUser user, string roleName)
{
string role = roleName;
IRole? r = user.Guild.Roles.FirstOrDefault(rl => rl.Name == role || rl.Mention == role);
if (r is null)
throw new Exception("The role does not exist");
try
{
await user.AddRoleAsync(r);
}
catch (Exception ex)
{
if (ex.Message.Contains("Permission", StringComparison.CurrentCultureIgnoreCase))
throw new Exception("Insufficient permissions");
}
}
internal static async void AddRole(this SocketGuildUser user, IRole role)
{
try
{
await user.AddRoleAsync(role);
}
catch (Exception ex)
{
if (ex.Message.Contains("Permission", StringComparison.CurrentCultureIgnoreCase))
throw new Exception("Insufficient permissions");
}
}
internal static async void AddRoles(this SocketGuildUser user, string[] roleNames)
{
foreach (string rolename in roleNames)
{
string roleName = rolename;
IRole? r = user.Guild.Roles.FirstOrDefault(rl => rl.Name == roleName || rl.Mention == roleName);
if (r is null)
throw new Exception("The role does not exist");
try
{
await user.AddRoleAsync(r);
}
catch (Exception ex)
{
if (ex.Message.Contains("Permission", StringComparison.CurrentCultureIgnoreCase))
throw new Exception("Insufficient permissions");
}
}
}
internal static async void AddRoles(this SocketGuildUser user, IEnumerable<IRole> roles)
{
try
{
await user.AddRolesAsync(roles);
}
catch (Exception ex)
{
if (ex.Message.Contains("Permission", StringComparison.CurrentCultureIgnoreCase))
throw new Exception("Insufficient permissions");
}
}
}
}

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@@ -1,13 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\PluginManager\PluginManager.csproj" />
</ItemGroup>
</Project>

View File

@@ -13,31 +13,31 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Events", "Events", "{A290C0
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Commands", "Commands", "{449FA364-0B72-43FF-B3A3-806E2916200E}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CMD_Utils", "CMD_Utils\CMD_Utils.csproj", "{E26C87A4-3DD6-4B58-B14B-C8E086B852F9}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CMD_Utils", "Plugins\CMD_Utils\CMD_Utils.csproj", "{E26C87A4-3DD6-4B58-B14B-C8E086B852F9}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MusicCommands", "MusicCommands\MusicCommands.csproj", "{B1B4976E-5112-4217-B57B-3A03C5207B6E}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MusicCommands", "Plugins\MusicCommands\MusicCommands.csproj", "{B1B4976E-5112-4217-B57B-3A03C5207B6E}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "EVE_LevelingSystem", "EVE_LevelingSystem\EVE_LevelingSystem.csproj", "{EEC445DC-0C4B-43EA-8694-606BA0390B77}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "EVE_LevelingSystem", "Plugins\EVE_LevelingSystem\EVE_LevelingSystem.csproj", "{EEC445DC-0C4B-43EA-8694-606BA0390B77}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CMD_LevelingSystem", "CMD_LevelingSystem\CMD_LevelingSystem.csproj", "{1A4E49FF-9A0A-4C54-AF35-CFFBA64353D9}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CMD_LevelingSystem", "Plugins\CMD_LevelingSystem\CMD_LevelingSystem.csproj", "{1A4E49FF-9A0A-4C54-AF35-CFFBA64353D9}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Roles", "Roles\Roles.csproj", "{954F2AA9-6624-4554-946D-0F17B84487C3}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Roles", "Plugins\Roles\Roles.csproj", "{954F2AA9-6624-4554-946D-0F17B84487C3}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Others", "Others", "{727BBA0B-9114-4BC8-B9A8-3F461449A564}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Updater", "Updater\Updater.csproj", "{24616F7E-E2E9-45A3-8A44-AB51FCD2D525}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Updater", "Plugins\Updater\Updater.csproj", "{24616F7E-E2E9-45A3-8A44-AB51FCD2D525}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FreeGamesModule", "FreeGamesModule\FreeGamesModule.csproj", "{8959C766-414D-4EF8-BC85-9928B30AAF0A}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FreeGamesModule", "Plugins\FreeGamesModule\FreeGamesModule.csproj", "{8959C766-414D-4EF8-BC85-9928B30AAF0A}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DiscordBotWindowsUI", "DiscordBotWindowsUI\DiscordBotWindowsUI.csproj", "{EFE12083-F9FE-4807-8E39-809E0391BAF0}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DiscordBotWindowsUI", "Plugins\DiscordBotWindowsUI\DiscordBotWindowsUI.csproj", "{EFE12083-F9FE-4807-8E39-809E0391BAF0}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "WindowsUI", "WindowsUI\WindowsUI.csproj", "{ECF79CD3-789E-476D-8512-CE0FAF71ADF5}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "WindowsUI", "Plugins\WindowsUI\WindowsUI.csproj", "{ECF79CD3-789E-476D-8512-CE0FAF71ADF5}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SlashCommands", "SlashCommands\SlashCommands.csproj", "{56D7545A-6DCF-4996-A1A5-40180CE9DE10}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SlashCommands", "Plugins\SlashCommands\SlashCommands.csproj", "{56D7545A-6DCF-4996-A1A5-40180CE9DE10}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Slash", "Slash", "{0B1FD8FA-35D3-4DC1-9D98-6178247B29CA}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SlashRandom", "SlashRandom\SlashRandom.csproj", "{23A4778E-A65C-44B7-A82C-AE2A35103E8D}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SlashRandom", "Plugins\SlashRandom\SlashRandom.csproj", "{23A4778E-A65C-44B7-A82C-AE2A35103E8D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -112,6 +112,7 @@ Global
{727BBA0B-9114-4BC8-B9A8-3F461449A564} = {1862ABD5-7C30-4F15-A561-45AC8A9CA10E}
{24616F7E-E2E9-45A3-8A44-AB51FCD2D525} = {727BBA0B-9114-4BC8-B9A8-3F461449A564}
{8959C766-414D-4EF8-BC85-9928B30AAF0A} = {449FA364-0B72-43FF-B3A3-806E2916200E}
{EFE12083-F9FE-4807-8E39-809E0391BAF0} = {1862ABD5-7C30-4F15-A561-45AC8A9CA10E}
{ECF79CD3-789E-476D-8512-CE0FAF71ADF5} = {A290C028-77C4-4D1D-AB43-DDFE6ABD9012}
{56D7545A-6DCF-4996-A1A5-40180CE9DE10} = {A290C028-77C4-4D1D-AB43-DDFE6ABD9012}
{0B1FD8FA-35D3-4DC1-9D98-6178247B29CA} = {449FA364-0B72-43FF-B3A3-806E2916200E}

View File

@@ -1,43 +0,0 @@
using Discord.WebSocket;
using PluginManager;
using PluginManager.Interfaces;
using SlashCommands.Items;
namespace SlashCommands
{
public class Initializer : DBEvent
{
public string name => "Slash command engine";
public string description => "The slash commands initializer and engine";
public async void Start(DiscordSocketClient client)
{
if(!Config.ContainsKey("ServerID") || Config.GetValue<string>("ServerID") == "null" || Config.GetValue<string>("ServerID").Length != 18)
{
Console.WriteLine("Invalid Server ID. Change config.json from file and restart bot");
await Task.Delay(2000);
return;
}
SlashCommandLoader loader = new SlashCommandLoader("./Data/Plugins/SlashCommands/", "dll", client);
loader.FileLoaded += (args) => Console.WriteLine(args[0] + " => " + args[1]);
loader.PluginLoaded += (args) => Console.WriteLine(args[0] + " => " + args[1]);
Globals.commands = await loader.Load();
client.SlashCommandExecuted += async (args) =>
{
foreach (var cmd in Globals.commands)
{
if (cmd.Command == args.Data.Name)
{
await cmd.ExecuteServer(args);
return;
}
}
};
}
}
}

View File

@@ -1,22 +0,0 @@
using Discord.WebSocket;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace SlashCommands.Items
{
public interface DBSlashCommand
{
string Command { get; }
string Description { get; }
string Usage { get; }
bool requireAdmin { get; }
bool PrivateResponse { get; }
Task ExecuteServer(SocketSlashCommand command);
Task InitializeCommand(DiscordSocketClient client);
}
}

View File

@@ -1,13 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SlashCommands.Items
{
internal class Globals
{
internal static List<DBSlashCommand> commands = null;
}
}

View File

@@ -1,85 +0,0 @@
using Discord.WebSocket;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace SlashCommands.Items
{
public class SlashCommandLoader
{
internal DiscordSocketClient client;
internal delegate void FileLoadedEventHandler(string[] args);
internal delegate void PluginLoadedEventHandler(string[] args);
internal event FileLoadedEventHandler? FileLoaded;
internal event PluginLoadedEventHandler? PluginLoaded;
private string location, extension;
internal SlashCommandLoader(string location, string extension, DiscordSocketClient client)
{
this.location = location;
this.extension = extension;
this.client = client;
}
internal async Task<List<DBSlashCommand>> Load()
{
List<DBSlashCommand> slashCommands = new();
var files = Directory.GetFiles(location, $"*.{extension}", SearchOption.AllDirectories);
foreach(var file in files)
{
Assembly.LoadFrom(file);
if(FileLoaded != null)
{
var args = new string[] { file, "Loaded" };
FileLoaded.Invoke(args);
}
}
try
{
var interfaceType = typeof(DBSlashCommand);
var types = AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(a => a.GetTypes())
.Where(p => interfaceType.IsAssignableFrom(p) && p.IsClass)
.ToArray();
foreach(var type in types)
{
try
{
var plugin = (DBSlashCommand)Activator.CreateInstance(type);
slashCommands.Add(plugin);
if (PluginLoaded != null)
{
var args = new string[] { plugin.Command, "Loaded successfully" };
PluginLoaded.Invoke(args);
await plugin.InitializeCommand(client);
}
}
catch {
var args = new string[] { type.Name, "Failed to load" };
PluginLoaded!.Invoke(args);
}
}
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
return slashCommands;
}
}
}

View File

@@ -1,13 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\PluginManager\PluginManager.csproj" />
</ItemGroup>
</Project>

View File

@@ -1,65 +0,0 @@
using Discord;
using Discord.WebSocket;
using PluginManager;
using PluginManager.Interfaces;
using SlashCommands.Items;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CMD_Utils
{
public class SlashRandom : DBSlashCommand
{
public string Command => "random";
public string Description => "Random number";
public string Usage => "random [min] [max]";
public bool requireAdmin => false;
public bool PrivateResponse => true;
public async Task InitializeCommand(DiscordSocketClient client)
{
var guildCommand = new SlashCommandBuilder();
guildCommand.WithName(Command);
guildCommand.WithDescription(Description);
guildCommand.AddOption(new SlashCommandOptionBuilder()
.WithName("min")
.WithDescription("Minimum number")
.WithRequired(true)
.WithType(ApplicationCommandOptionType.Integer));
guildCommand.AddOption(new SlashCommandOptionBuilder()
.WithName("max")
.WithDescription("Maximum number")
.WithRequired(true)
.WithType(ApplicationCommandOptionType.Integer));
await client.GetGuild(ulong.Parse(Config.GetValue<string>("ServerID"))).CreateApplicationCommandAsync(guildCommand.Build());
}
public async Task ExecuteServer(SocketSlashCommand command)
{
var commandArguments = command.Data.Options.ToArray();
if (commandArguments.Count() == 0)
{
await command.RespondAsync("Please provide a min and max value", ephemeral: true);
return;
}
var min = (int)commandArguments[0].Value;
var max = (int)commandArguments[1].Value;
await command.RespondAsync("User generated number: " + new System.Random().Next(min, max + 1), ephemeral: PrivateResponse);
}
}
}

View File

@@ -1,13 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\SlashCommands\SlashCommands.csproj" />
</ItemGroup>
</Project>

454
Updater/.gitignore vendored
View File

@@ -1,454 +0,0 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# Tye
.tye/
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd
##
## Visual studio for Mac
##
# globs
Makefile.in
*.userprefs
*.usertasks
config.make
config.status
aclocal.m4
install-sh
autom4te.cache/
*.tar.gz
tarballs/
test-results/
# Mac bundle stuff
*.dmg
*.app
# content below from: https://github.com/github/gitignore/blob/master/Global/macOS.gitignore
# General
.DS_Store
.AppleDouble
.LSOverride
# Icon must end with two \r
Icon
# Thumbnails
._*
# Files that might appear in the root of a volume
.DocumentRevisions-V100
.fseventsd
.Spotlight-V100
.TemporaryItems
.Trashes
.VolumeIcon.icns
.com.apple.timemachine.donotpresent
# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk
# content below from: https://github.com/github/gitignore/blob/master/Global/Windows.gitignore
# Windows thumbnail cache files
Thumbs.db
ehthumbs.db
ehthumbs_vista.db
# Dump file
*.stackdump
# Folder config file
[Dd]esktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Windows Installer files
*.cab
*.msi
*.msix
*.msm
*.msp
# Windows shortcuts
*.lnk
# JetBrains Rider
.idea/
*.sln.iml
##
## Visual Studio Code
##
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json

View File

@@ -1,7 +0,0 @@
<Application xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
x:Class="Updater.App">
<Application.Styles>
<FluentTheme Mode="Dark"/>
</Application.Styles>
</Application>

View File

@@ -1,24 +0,0 @@
using Avalonia;
using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Markup.Xaml;
namespace Updater
{
public partial class App : Application
{
public override void Initialize()
{
AvaloniaXamlLoader.Load(this);
}
public override void OnFrameworkInitializationCompleted()
{
if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
desktop.MainWindow = new MainWindow() { Width = 250, Height = 50 };
}
base.OnFrameworkInitializationCompleted();
}
}
}

View File

@@ -1,12 +0,0 @@
<Window xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" d:DesignWidth="250" d:DesignHeight="50"
x:Class="Updater.MainWindow"
Title="Updater">
<StackPanel Margin="0">
<Label Content="Updating ... "/>
<ProgressBar x:Class="Updater.MainWindow" x:Name="progressBar1" IsIndeterminate="True" />
</StackPanel>
</Window>

View File

@@ -1,36 +0,0 @@
using Avalonia.Controls;
using System;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Net;
using System.Threading.Tasks;
namespace Updater
{
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
Activated += (sender, e) => FormActive();
}
public async void FormActive()
{
if (Program.Command != "/update")
return;
await Task.Delay(3000);
WebClient c = new WebClient();
Directory.CreateDirectory("./Updater/Downloads");
await c.DownloadFileTaskAsync(Program.Link, "./Updater/Downloads/Update.zip");
await Task.Run(() => ZipFile.ExtractToDirectory("./Updater/Downloads/Update.zip", Program.Location, true));
Process.Start(Program.AppToOpen);
File.Delete("./Updater/Downloads/Update.zip");
Environment.Exit(0);
}
}
}

View File

@@ -1,34 +0,0 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Controls.ApplicationLifetimes;
using System;
namespace Updater
{
internal class Program
{
public static string Command, Link, AppToOpen, Location;
// Initialization code. Don't use any Avalonia, third-party APIs or any
// SynchronizationContext-reliant code before AppMain is called: things aren't initialized
// yet and stuff might break.
[STAThread]
public static void Main(string[] args)
{
Command = args[0];
Link = args[1];
AppToOpen = args[2];
Location = string.Join(' ', args, 3, args.Length - 3);
BuildAvaloniaApp()
.StartWithClassicDesktopLifetime(args);
}
// Avalonia configuration, don't remove; also used by visual designer.
public static AppBuilder BuildAvaloniaApp()
=> AppBuilder.Configure<App>()
.UsePlatformDetect()
.LogToTrace();
}
}

View File

@@ -1,27 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<Nullable>enable</Nullable>
<!--Avalonia doesen't support TrimMode=link currently,but we are working on that https://github.com/AvaloniaUI/Avalonia/issues/6892 -->
<TrimMode>copyused</TrimMode>
<BuiltInComInteropSupport>true</BuiltInComInteropSupport>
</PropertyGroup>
<ItemGroup>
<None Remove=".gitignore" />
</ItemGroup>
<ItemGroup>
<!--This helps with theme dll-s trimming.
If you will publish your application in self-contained mode with p:PublishTrimmed=true and it will use Fluent theme Default theme will be trimmed from the output and vice versa.
https://github.com/AvaloniaUI/Avalonia/issues/5593 -->
<TrimmableAssembly Include="Avalonia.Themes.Fluent" />
<TrimmableAssembly Include="Avalonia.Themes.Default" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Avalonia" Version="0.10.18" />
<PackageReference Include="Avalonia.Desktop" Version="0.10.18" />
<!--Condition below is needed to remove Avalonia.Diagnostics package from build output in Release configuration.-->
<PackageReference Condition="'$(Configuration)' == 'Debug'" Include="Avalonia.Diagnostics" Version="0.10.18" />
<PackageReference Include="XamlNameReferenceGenerator" Version="1.3.4" />
</ItemGroup>
</Project>