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53
MusicCommands/lplay.cs
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53
MusicCommands/lplay.cs
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using CMD_Utils.Music;
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using Discord.Audio;
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using Discord.Commands;
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using Discord.WebSocket;
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using Discord;
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using PluginManager.Interfaces;
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using PluginManager.Others;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace MusicCommands
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{
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class lplay : DBCommand
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{
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public string Command => "lplay";
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public string Description => "Play music from a link";
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public string Usage => "lplay [name]";
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public bool canUseDM => false;
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public bool canUseServer => false;
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public bool requireAdmin => false;
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public async void Execute(SocketCommandContext context, SocketMessage message, DiscordSocketClient client, bool isDM)
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{
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Data.voiceChannel = (context.User as IGuildUser)?.VoiceChannel;
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if (Data.voiceChannel == null) { await context.Channel.SendMessageAsync("User must be in a voice channel, or a voice channel must be passed as an argument."); return; }
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Data.audioClient = await Data.voiceChannel.ConnectAsync();
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using (var discord = Data.audioClient.CreatePCMStream(AudioApplication.Mixed))
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{
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if (Data.CurrentlyRunning != null)
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Data.CurrentlyRunning.Stop();
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LinkMusic music = new LinkMusic(Functions.GetArguments(message)[0]);
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Data.CurrentlyRunning = new MusicPlayer(await music.GetMusicStreamAsync(), discord);
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await Data.CurrentlyRunning.StartSendAudio();
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}
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}
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}
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}
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