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43
SlashCommands/Initializer.cs
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43
SlashCommands/Initializer.cs
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using Discord.WebSocket;
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using PluginManager;
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using PluginManager.Interfaces;
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using SlashCommands.Items;
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namespace SlashCommands
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{
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public class Initializer : DBEvent
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{
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public string name => "Slash command engine";
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public string description => "The slash commands initializer and engine";
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public async void Start(DiscordSocketClient client)
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{
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if(!Config.ContainsKey("ServerID") || Config.GetValue<string>("ServerID") == "null" || Config.GetValue<string>("ServerID").Length != 18)
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{
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Console.WriteLine("Invalid Server ID. Change config.json from file and restart bot");
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await Task.Delay(2000);
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return;
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}
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SlashCommandLoader loader = new SlashCommandLoader("./Data/Plugins/SlashCommands/", "dll", client);
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loader.FileLoaded += (args) => Console.WriteLine(args[0] + " => " + args[1]);
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loader.PluginLoaded += (args) => Console.WriteLine(args[0] + " => " + args[1]);
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Globals.commands = await loader.Load();
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client.SlashCommandExecuted += async (args) =>
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{
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foreach (var cmd in Globals.commands)
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{
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if (cmd.Command == args.Data.Name)
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{
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await cmd.ExecuteServer(args);
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return;
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}
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}
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};
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}
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}
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}
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