Moved to json file format
This commit is contained in:
@@ -1,62 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading.Tasks;
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public class Core
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{
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public static Dictionary<ulong, string> playerMessages = new Dictionary<ulong, string>();
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private static readonly string folder = @".\Data\Resources\LevelingSystem\";
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public static int GetLevel(ulong id) => int.Parse(File.ReadAllText(Path.Combine(folder, id.ToString() + ".data")).Split(',')[0].Split('=')[1]);
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public static Int64 GetExp(ulong id) => Int64.Parse(File.ReadAllText(Path.Combine(folder, id.ToString() + ".data")).Split(',')[1].Split('=')[1]);
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public static Int64 GetReqEXP(ulong id) => Int64.Parse(File.ReadAllText(Path.Combine(folder, id.ToString() + ".data")).Split(',')[2].Split('=')[1]);
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public static void SaveData(ulong id, int lv, Int64 cexp, Int64 rexp)
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{
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Directory.CreateDirectory(folder);
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File.WriteAllText(Path.Combine(folder, id.ToString() + ".data"), $"Level={lv},EXP={cexp},REXP={rexp}");
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}
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private static Int64 NextLevelXP(int level)
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{
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return (level * level) + 2 * level + 75;
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}
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public static (bool, int) MessageSent(ulong id, int messageLength)
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{
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WaitForTimeToRemoveFromList(id, 60);
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if (!File.Exists(Path.Combine(folder, id.ToString() + ".data")))
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{
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SaveData(id, 0, 0, 0);
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}
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Int64 cEXp = GetExp(id);
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Int64 rExp = GetReqEXP(id);
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int random = new System.Random().Next(3, 6) + messageLength;
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cEXp += random;
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if (cEXp >= rExp)
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{
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cEXp = cEXp - rExp;
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int lv = GetLevel(id);
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rExp = NextLevelXP(lv);
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lv++;
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SaveData(id, lv, cEXp, rExp);
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return (true, lv);
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}
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SaveData(id, GetLevel(id), cEXp, rExp);
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return (false, -1);
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}
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public static async void WaitForTimeToRemoveFromList(ulong id, int time_seconds)
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{
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await Task.Delay(time_seconds * 1000);
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playerMessages.Remove(id);
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}
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}
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@@ -1,24 +0,0 @@
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using Discord.WebSocket;
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using System;
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using System.IO;
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public static class Data
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{
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private static readonly string folder = @".\Data\Resources\LevelingSystem\";
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public static void registerPlayer(SocketGuildUser user)
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{
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ulong id = user.Id;
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Directory.CreateDirectory(folder);
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File.WriteAllText(Path.Combine(folder, id.ToString() + ".data"), "Level=0,EXP=0,REXP=100");
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}
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public static int GetLevel(ulong id) => int.Parse(File.ReadAllText(Path.Combine(folder, id.ToString() + ".data")).Split(',')[0].Split('=')[1]);
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public static Int64 GetExp(ulong id) => Int64.Parse(File.ReadAllText(Path.Combine(folder, id.ToString() + ".data")).Split(',')[1].Split('=')[1]);
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public static Int64 GetReqEXP(ulong id) => Int64.Parse(File.ReadAllText(Path.Combine(folder, id.ToString() + ".data")).Split(',')[2].Split('=')[1]);
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}
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@@ -1,17 +1,20 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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</PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<BaseOutputPath>..\DiscordBot\bin\Debug\net6.0\Data\Plugins\Events\LevelingSystem</BaseOutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<OutputPath>..\BUILDS\</OutputPath>
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<DebugType>none</DebugType>
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<DebugSymbols>false</DebugSymbols>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="bin\**" />
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<EmbeddedResource Remove="bin\**" />
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<None Remove="bin\**" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\PluginManager\PluginManager.csproj" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\PluginManager\PluginManager.csproj" />
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</ItemGroup>
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</Project>
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42
EVE_LevelingSystem/Level.cs
Normal file
42
EVE_LevelingSystem/Level.cs
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@@ -0,0 +1,42 @@
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using Discord.WebSocket;
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using EVE_LevelingSystem.LevelingSystemCore;
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using PluginManager;
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using PluginManager.Interfaces;
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using PluginManager.Others;
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namespace EVE_LevelingSystem
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{
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internal class Level : DBEvent
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{
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public string name => "Leveling System Event Handler";
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public string description => "The Leveling System Event Handler";
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public void Start(DiscordSocketClient client)
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{
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Directory.CreateDirectory("./Data/Resources/LevelingSystem");
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Config.AddValueToVariables("LevelingSystemPath", "./Data/Resources/LevelingSystem");
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client.MessageReceived += ClientOnMessageReceived;
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}
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private async Task ClientOnMessageReceived(SocketMessage arg)
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{
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if (arg.Author.IsBot || arg.IsTTS || arg.Content.StartsWith(Config.GetValue("prefix"))) return;
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string userID = arg.Author.Id.ToString();
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User user;
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if (File.Exists($"{Config.GetValue("LevelingSystemPath")}/{userID}.dat"))
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{
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user = await Functions.ConvertFromJson<User>(Config.GetValue("LevelingSystemPath")! + $"/{userID}.dat");
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Console.WriteLine(Config.GetValue("LevelingSystemPath"));
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if (user.AddEXP()) await arg.Channel.SendMessageAsync($"{arg.Author.Mention} is now level {user.CurrentLevel}");
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await Functions.SaveToJsonFile(Config.GetValue("LevelingSystemPath") + $"/{userID}.dat", user);
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return;
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}
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user = new User() { CurrentEXP = 0, CurrentLevel = 1, RequiredEXPToLevelUp = LevelCalculator.GetNextLevelRequiredEXP(1), userID = userID };
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if (user.AddEXP()) await arg.Channel.SendMessageAsync($"{arg.Author.Mention} is now level {user.CurrentLevel}");
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await Functions.SaveToJsonFile($"{Config.GetValue("LevelingSystemPath")}/{userID}.dat", user);
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}
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}
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}
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@@ -1,56 +0,0 @@
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using System.Threading.Tasks;
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using Discord.WebSocket;
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using PluginManager.Others;
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using PluginManager.Interfaces;
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using PluginManager.LanguageSystem;
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using PluginManager.Items;
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using System;
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public class LevelingSystem : DBEvent
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{
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public string name => "Leveling System";
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public string description => "Leveling System Event";
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public void Start(DiscordSocketClient client)
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{
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ConsoleCommandsHandler.AddCommand("lvl", "Test command", async (args) =>
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{
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Console.WriteLine("Leveling system command");
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});
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client.MessageReceived += Client_MessageReceived;
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}
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private async Task Client_MessageReceived(SocketMessage arg)
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{
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if (arg.Author.IsBot || arg.Attachments.Count > 0 ||
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arg.Content.StartsWith
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(
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Functions.readCodeFromFile
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(
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fileName: System.IO.Path.Combine(Functions.dataFolder, "DiscordBotCore.data"),
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Code: "BOT_PREFIX",
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separator: '='
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)
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)
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)
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return;
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//Console_Utilities.WriteColorText("Message from : " + arg.Author.Username);
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if (Core.playerMessages.ContainsKey(arg.Author.Id))
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return;
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(bool x, int lv) = Core.MessageSent(arg.Author.Id, arg.Content.Length);
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Core.playerMessages.Add(arg.Author.Id, arg.Content);
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if (x)
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if (Language.ActiveLanguage != null)
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await arg.Channel.SendMessageAsync(Language.ActiveLanguage.LanguageWords["DB_EVENT_LEVEL_SYSTEM_LEVEL_UP"].Replace("{0}", lv.ToString()));
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else await arg.Channel.SendMessageAsync("You've successfully leveled up to level " + lv);
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}
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}
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56
EVE_LevelingSystem/LevelingSystemCore/LevelCalculator.cs
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56
EVE_LevelingSystem/LevelingSystemCore/LevelCalculator.cs
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@@ -0,0 +1,56 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace EVE_LevelingSystem.LevelingSystemCore
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{
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internal static class LevelCalculator
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{
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internal static List<string> OnWaitingList = new();
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internal static Int64 GetNextLevelRequiredEXP(int currentLevel)
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{
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return currentLevel * 8 + 24;
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}
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internal static void LevelUp(this User user)
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{
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user.CurrentEXP = 0;
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user.RequiredEXPToLevelUp = GetNextLevelRequiredEXP(user.CurrentLevel);
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user.CurrentLevel++;
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}
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internal static bool AddEXP(this User user)
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{
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if (OnWaitingList.Contains(user.userID)) return false;
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Random r = new Random();
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int exp = r.Next(2, 12);
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Int64 userXP = user.CurrentEXP;
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Int64 reqEXP = user.RequiredEXPToLevelUp;
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if (userXP + exp >= reqEXP)
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{
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user.LevelUp();
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user.CurrentEXP = exp - (reqEXP - userXP);
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Console.WriteLine("Level up");
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return true;
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}
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user.CurrentEXP += exp;
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OnWaitingList.Add(user.userID);
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new Thread(() =>
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{
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int minutesToWait = 0;
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Thread.Sleep(60000 * minutesToWait);
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OnWaitingList.Remove(user.userID);
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}
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);
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return false;
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}
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}
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}
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16
EVE_LevelingSystem/LevelingSystemCore/User.cs
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16
EVE_LevelingSystem/LevelingSystemCore/User.cs
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@@ -0,0 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace EVE_LevelingSystem.LevelingSystemCore
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{
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public class User
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{
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public string userID { get; set; }
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public int CurrentLevel { get; set; }
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public Int64 CurrentEXP { get; set; }
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public Int64 RequiredEXPToLevelUp { get; set; }
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}
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}
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